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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00

Fix textures load for different textureLUT modes.

This commit is contained in:
Sergey Lipskiy 2014-12-11 13:48:55 +06:00
parent fda31bc4a4
commit 506ca2b44c

View File

@ -146,33 +146,45 @@ inline u32 GetI8_RGBA4444( u64 *src, u16 x, u16 i, u8 palette )
return I8_RGBA4444(((u8*)src)[x^(i<<1)]);
}
inline u32 GetRGBA5551_RGBA8888( u64 *src, u16 x, u16 i, u8 palette )
inline u32 GetCI16IA_RGBA8888(u64 *src, u16 x, u16 i, u8 palette)
{
const u16 tex = ((u16*)src)[x^i];
const u16 col = (*(u16*)&TMEM[256 + (tex >> 8)]);
const u16 c = col >> 8;
const u16 a = col & 0xFF;
return (a << 24) | (c << 16) | (c << 8) | c;
}
inline u32 GetCI16IA_RGBA4444(u64 *src, u16 x, u16 i, u8 palette)
{
const u16 tex = ((u16*)src)[x^i];
const u16 col = (*(u16*)&TMEM[256 + (tex >> 8)]);
const u16 c = col >> 12;
const u16 a = col & 0x0F;
return (a << 12) | (c << 8) | (c << 4) | c;
}
inline u32 GetCI16RGBA_RGBA8888(u64 *src, u16 x, u16 i, u8 palette)
{
const u16 tex = ((u16*)src)[x^i];
return RGBA5551_RGBA8888(*(u16*)&TMEM[256 + (tex >> 8)]);
}
inline u32 GetCI16RGBA_RGBA5551(u64 *src, u16 x, u16 i, u8 palette)
{
const u16 tex = ((u16*)src)[x^i];
return RGBA5551_RGBA5551(*(u16*)&TMEM[256 + (tex >> 8)]);
}
inline u32 GetRGBA5551_RGBA8888(u64 *src, u16 x, u16 i, u8 palette)
{
u16 tex = ((u16*)src)[x^i];
switch (gDP.otherMode.textureLUT) {
case G_TT_NONE:
return RGBA5551_RGBA8888(tex);
case G_TT_RGBA16:
return RGBA5551_RGBA8888(*(u16*)&TMEM[256 + (tex>>8)]);
case G_TT_IA16:
tex = (*(u16*)&TMEM[256 + (tex >> 8)])>>8;
return (tex<<24)|(tex<<16)|(tex<<8)|tex;
}
return RGBA5551_RGBA8888(tex);
}
inline u32 GetRGBA5551_RGBA5551( u64 *src, u16 x, u16 i, u8 palette )
{
u16 tex = ((u16*)src)[x^i];
switch (gDP.otherMode.textureLUT) {
case G_TT_NONE:
return RGBA5551_RGBA5551(tex);
case G_TT_RGBA16:
return RGBA5551_RGBA5551(*(u16*)&TMEM[256 + (tex >> 8)]);
case G_TT_IA16:
tex = (*(u16*)&TMEM[256 + (tex >> 8)]) >> 11;
return (1 << 15) | (tex << 10) | (tex << 5) | tex;
}
return RGBA5551_RGBA5551(tex);
}
@ -243,7 +255,7 @@ inline void GetYUV_RGBA4444(u64 * src, u16 * dst, u16 x)
*(dst++) = c;
}
const struct
const struct TextureLoadParameters
{
GetTexelFunc Get16;
GLenum glType16;
@ -252,35 +264,130 @@ const struct
GLenum glType32;
GLint glInternalFormat32;
u32 autoFormat, lineShift, maxTexels;
} imageFormat[4][5] =
{ // Get16 glType16 glInternalFormat16 Get32 glType32 glInternalFormat32 autoFormat
{ // 4-bit
{ GetCI4RGBA_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetCI4RGBA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 4, 4096 }, // CI (Banjo-Kazooie uses this, doesn't make sense, but it works...)
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 4, 8192 }, // YUV
{ GetCI4RGBA_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetCI4RGBA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 4, 4096 }, // CI
{ GetIA31_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetIA31_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 4, 8192 }, // IA
{ GetI4_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetI4_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 4, 8192 }, // I
} imageFormat[4][4][5] =
{ // G_TT_NONE
{ // Get16 glType16 glInternalFormat16 Get32 glType32 glInternalFormat32 autoFormat
{ // 4-bit
{ GetI4_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetI4_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 4, 8192 }, // RGBA as I
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 4, 8192 }, // YUV
{ GetI4_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetI4_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 4, 8192 }, // CI without palette
{ GetIA31_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetIA31_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 4, 8192 }, // IA
{ GetI4_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetI4_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 4, 8192 }, // I
},
{ // 8-bit
{ GetI8_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetI8_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA, 3, 4096 }, // RGBA as I
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 4096 }, // YUV
{ GetI8_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetI8_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA, 3, 4096 }, // CI without palette
{ GetIA44_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetIA44_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 3, 4096 }, // IA
{ GetI8_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetI8_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA, 3, 4096 }, // I
},
{ // 16-bit
{ GetRGBA5551_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetRGBA5551_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 2, 2048 }, // RGBA
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 2, 2048 }, // YUV
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 2048 }, // CI
{ GetIA88_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetIA88_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA, 2, 2048 }, // IA
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 2048 }, // I
},
{ // 32-bit
{ GetRGBA8888_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetRGBA8888_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA, 2, 1024 }, // RGBA
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 1024 }, // YUV
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 1024 }, // CI
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 1024 }, // IA
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 1024 }, // I
}
},
{ // 8-bit
{ GetCI8RGBA_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetCI8RGBA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 3, 2048 }, // RGBA
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 4096 }, // YUV
{ GetCI8RGBA_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetCI8RGBA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 3, 2048 }, // CI
{ GetIA44_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetIA44_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 3, 4096 }, // IA
{ GetI8_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetI8_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA, 3, 4096 }, // I
// DUMMY
{ // Get16 glType16 glInternalFormat16 Get32 glType32 glInternalFormat32 autoFormat
{ // 4-bit
{ GetCI4RGBA_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetCI4RGBA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 4, 4096 }, // CI (Banjo-Kazooie uses this, doesn't make sense, but it works...)
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 4, 8192 }, // YUV
{ GetCI4RGBA_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetCI4RGBA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 4, 4096 }, // CI
{ GetCI4RGBA_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetCI4RGBA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 4, 4096 }, // IA as CI
{ GetCI4RGBA_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetCI4RGBA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 4, 4096 }, // I as CI
},
{ // 8-bit
{ GetCI8RGBA_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetCI8RGBA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 3, 2048 }, // RGBA
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 4096 }, // YUV
{ GetCI8RGBA_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetCI8RGBA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 3, 2048 }, // CI
{ GetCI8RGBA_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetCI8RGBA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 3, 2048 }, // IA as CI
{ GetCI8RGBA_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetCI8RGBA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 3, 2048 }, // I as CI
},
{ // 16-bit
{ GetCI16RGBA_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetRGBA5551_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 2, 2048 }, // RGBA
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 2, 2048 }, // YUV
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 2048 }, // CI
{ GetCI16RGBA_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetCI16RGBA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 2, 2048 }, // IA as CI
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 2048 }, // I
},
{ // 32-bit
{ GetRGBA8888_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetRGBA8888_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA, 2, 1024 }, // RGBA
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 1024 }, // YUV
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 1024 }, // CI
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 1024 }, // IA
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 1024 }, // I
}
},
{ // 16-bit
{ GetRGBA5551_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetRGBA5551_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 2, 2048 }, // RGBA
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 2, 2048 }, // YUV
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 2048 }, // CI
{ GetIA88_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetIA88_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA, 2, 2048 }, // IA
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 2048 }, // I
// G_TT_RGBA16
{ // Get16 glType16 glInternalFormat16 Get32 glType32 glInternalFormat32 autoFormat
{ // 4-bit
{ GetCI4RGBA_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetCI4RGBA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 4, 4096 }, // CI (Banjo-Kazooie uses this, doesn't make sense, but it works...)
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 4, 8192 }, // YUV
{ GetCI4RGBA_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetCI4RGBA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 4, 4096 }, // CI
{ GetCI4RGBA_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetCI4RGBA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 4, 4096 }, // IA as CI
{ GetCI4RGBA_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetCI4RGBA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 4, 4096 }, // I as CI
},
{ // 8-bit
{ GetCI8RGBA_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetCI8RGBA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 3, 2048 }, // RGBA
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 4096 }, // YUV
{ GetCI8RGBA_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetCI8RGBA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 3, 2048 }, // CI
{ GetCI8RGBA_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetCI8RGBA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 3, 2048 }, // IA as CI
{ GetCI8RGBA_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetCI8RGBA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 3, 2048 }, // I as CI
},
{ // 16-bit
{ GetCI16RGBA_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetRGBA5551_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 2, 2048 }, // RGBA
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 2, 2048 }, // YUV
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 2048 }, // CI
{ GetCI16RGBA_RGBA5551, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, GetCI16RGBA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGB5_A1, 2, 2048 }, // IA as CI
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 2048 }, // I
},
{ // 32-bit
{ GetRGBA8888_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetRGBA8888_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA, 2, 1024 }, // RGBA
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 1024 }, // YUV
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 1024 }, // CI
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 1024 }, // IA
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 1024 }, // I
}
},
{ // 32-bit
{ GetRGBA8888_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetRGBA8888_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA, 2, 1024 }, // RGBA
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 1024 }, // YUV
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 1024 }, // CI
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 1024 }, // IA
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 1024 }, // I
// G_TT_IA16
{ // Get16 glType16 glInternalFormat16 Get32 glType32 glInternalFormat32 autoFormat
{ // 4-bit
{ GetCI4IA_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetCI4IA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 4, 4096 }, // IA
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 4, 8192 }, // YUV
{ GetCI4IA_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetCI4IA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 4, 4096 }, // CI
{ GetCI4IA_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetCI4IA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 4, 4096 }, // IA as CI
{ GetCI4IA_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetCI4IA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 4, 4096 }, // I as CI
},
{ // 8-bit
{ GetCI8IA_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetCI8IA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 3, 2048 }, // RGBA
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 4096 }, // YUV
{ GetCI8IA_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetCI8IA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 3, 2048 }, // CI
{ GetCI8IA_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetCI8IA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 3, 2048 }, // IA as CI
{ GetCI8IA_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetCI8IA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 3, 2048 }, // I as CI
},
{ // 16-bit
{ GetCI16IA_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetCI16IA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA, 2, 2048 }, // RGBA
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 2, 2048 }, // YUV
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 2048 }, // CI
{ GetCI16IA_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetCI16IA_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA, 2, 2048 }, // IA
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 2048 }, // I
},
{ // 32-bit
{ GetRGBA8888_RGBA4444, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetRGBA8888_RGBA8888, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA, 2, 1024 }, // RGBA
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 1024 }, // YUV
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 1024 }, // CI
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 1024 }, // IA
{ GetNone, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, GetNone, GL_UNSIGNED_BYTE, GL_RGBA, GL_RGBA4, 0, 1024 }, // I
}
}
};
@ -428,7 +535,8 @@ void _calcTileSizes(u32 _t, TileSizes & _sizes, gDPTile * _pLoadTile)
{
gDPTile * pTile = _t < 2 ? gSP.textureTile[_t] : &gDP.tiles[_t];
const u32 maxTexels = imageFormat[pTile->size][pTile->format].maxTexels;
const TextureLoadParameters & loadParams = imageFormat[gDP.otherMode.textureLUT][pTile->size][pTile->format];
const u32 maxTexels = loadParams.maxTexels;
const u32 tileWidth = (pTile->lrs - pTile->uls + 1) & 0x03FF;
const u32 tileHeight = (pTile->lrt - pTile->ult + 1) & 0x03FF;
@ -441,7 +549,7 @@ void _calcTileSizes(u32 _t, TileSizes & _sizes, gDPTile * _pLoadTile)
loadHeight = (_pLoadTile->lrt - _pLoadTile->ult + 1) & 0x03FF;
}
const u32 lineWidth = pTile->line << imageFormat[pTile->size][pTile->format].lineShift;
const u32 lineWidth = pTile->line << loadParams.lineShift;
const u32 lineHeight = lineWidth != 0 ? min(maxTexels / lineWidth, tileHeight) : 0;
u32 maskWidth = 1 << pTile->masks;
@ -643,37 +751,17 @@ void TextureCache::_loadBackground(CachedTexture *pTexture)
GLuint glInternalFormat;
GLenum glType;
if (((imageFormat[pTexture->size][pTexture->format].autoFormat == GL_RGBA) ||
((pTexture->format == G_IM_FMT_CI) && (gDP.otherMode.textureLUT == G_TT_IA16)) || (m_bitDepth == 2)) && (m_bitDepth != 0)) {
const TextureLoadParameters & loadParams = imageFormat[gDP.otherMode.textureLUT][pTexture->size][pTexture->format];
if (((loadParams.autoFormat == GL_RGBA) || (m_bitDepth == 2)) && (m_bitDepth != 0)) {
pTexture->textureBytes = (pTexture->realWidth * pTexture->realHeight) << 2;
if ((pTexture->format == G_IM_FMT_CI) && (gDP.otherMode.textureLUT == G_TT_IA16)) {
if (pTexture->size == G_IM_SIZ_4b)
GetTexel = GetCI4IA_RGBA8888;
else
GetTexel = GetCI8IA_RGBA8888;
glInternalFormat = GL_RGBA;
glType = GL_UNSIGNED_BYTE;
} else {
GetTexel = imageFormat[pTexture->size][pTexture->format].Get32;
glInternalFormat = imageFormat[pTexture->size][pTexture->format].glInternalFormat32;
glType = imageFormat[pTexture->size][pTexture->format].glType32;
}
GetTexel = loadParams.Get32;
glInternalFormat = loadParams.glInternalFormat32;
glType = loadParams.glType32;
} else {
pTexture->textureBytes = (pTexture->realWidth * pTexture->realHeight) << 1;
if ((pTexture->format == G_IM_FMT_CI) && (gDP.otherMode.textureLUT == G_TT_IA16)) {
if (pTexture->size == G_IM_SIZ_4b)
GetTexel = GetCI4IA_RGBA4444;
else
GetTexel = GetCI8IA_RGBA4444;
glInternalFormat = GL_RGBA4;
glType = GL_UNSIGNED_SHORT_4_4_4_4;
} else {
GetTexel = imageFormat[pTexture->size][pTexture->format].Get16;
glInternalFormat = imageFormat[pTexture->size][pTexture->format].glInternalFormat16;
glType = imageFormat[pTexture->size][pTexture->format].glType16;
}
GetTexel = loadParams.Get16;
glInternalFormat = loadParams.glInternalFormat16;
glType = loadParams.glType16;
}
bpl = gSP.bgImage.width << gSP.bgImage.size >> 1;
@ -795,55 +883,19 @@ void TextureCache::_load(u32 _tile, CachedTexture *_pTexture)
GLenum glType;
u32 sizeShift;
if (((imageFormat[_pTexture->size][_pTexture->format].autoFormat == GL_RGBA) ||
((_pTexture->format == G_IM_FMT_CI) && (gDP.otherMode.textureLUT == G_TT_IA16)) || (m_bitDepth == 2)) && (m_bitDepth != 0)) {
const TextureLoadParameters & loadParams = imageFormat[gDP.otherMode.textureLUT][_pTexture->size][_pTexture->format];
if (((loadParams.autoFormat == GL_RGBA) || (m_bitDepth == 2)) && (m_bitDepth != 0)) {
sizeShift = 2;
_pTexture->textureBytes = (_pTexture->realWidth * _pTexture->realHeight) << sizeShift;
if ((_pTexture->format == G_IM_FMT_CI) && (gDP.otherMode.textureLUT == G_TT_IA16)) {
if (_pTexture->size == G_IM_SIZ_4b)
GetTexel = GetCI4IA_RGBA8888;
else
GetTexel = GetCI8IA_RGBA8888;
glInternalFormat = GL_RGBA;
glType = GL_UNSIGNED_BYTE;
} else if ((_pTexture->format == G_IM_FMT_IA || _pTexture->format == G_IM_FMT_I) && (gDP.otherMode.textureLUT == G_IM_FMT_CI)) {
if (_pTexture->size == G_IM_SIZ_4b)
GetTexel = GetCI4RGBA_RGBA8888;
else
GetTexel = GetCI8RGBA_RGBA8888;
glInternalFormat = GL_RGBA;
glType = GL_UNSIGNED_BYTE;
} else {
GetTexel = imageFormat[_pTexture->size][_pTexture->format].Get32;
glInternalFormat = imageFormat[_pTexture->size][_pTexture->format].glInternalFormat32;
glType = imageFormat[_pTexture->size][_pTexture->format].glType32;
}
GetTexel = loadParams.Get32;
glInternalFormat = loadParams.glInternalFormat32;
glType = loadParams.glType32;
} else {
sizeShift = 1;
_pTexture->textureBytes = (_pTexture->realWidth * _pTexture->realHeight) << sizeShift;
if ((_pTexture->format == G_IM_FMT_CI) && (gDP.otherMode.textureLUT == G_TT_IA16)) {
if (_pTexture->size == G_IM_SIZ_4b)
GetTexel = GetCI4IA_RGBA4444;
else
GetTexel = GetCI8IA_RGBA4444;
glInternalFormat = GL_RGBA4;
glType = GL_UNSIGNED_SHORT_4_4_4_4;
} else if ((_pTexture->format == G_IM_FMT_IA || _pTexture->format == G_IM_FMT_I) && (gDP.otherMode.textureLUT == G_IM_FMT_CI)) {
if (_pTexture->size == G_IM_SIZ_4b)
GetTexel = GetCI4RGBA_RGBA5551;
else
GetTexel = GetCI8RGBA_RGBA5551;
glInternalFormat = GL_RGB5_A1;
glType = GL_UNSIGNED_SHORT_5_5_5_1;
} else {
GetTexel = imageFormat[_pTexture->size][_pTexture->format].Get16;
glInternalFormat = imageFormat[_pTexture->size][_pTexture->format].glInternalFormat16;
glType = imageFormat[_pTexture->size][_pTexture->format].glType16;
}
GetTexel = loadParams.Get16;
glInternalFormat = loadParams.glInternalFormat16;
glType = loadParams.glType16;
}
pDest = (u32*)malloc(_pTexture->textureBytes);