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https://github.com/blawar/GLideN64.git
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Correct msvc project files.
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parent
1a5e971eea
commit
50720e1dfc
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@ -51,7 +51,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_mupenplus_uniformset|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v140</PlatformToolset>
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<PlatformToolset>v120</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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@ -191,7 +191,7 @@
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</ClCompile>
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<Link>
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<AdditionalDependencies>freetype253MT_D.lib;osal\Debug\osal.lib;GLideNHQ\Debug\libGLideNHQ.lib;opengl32.lib;glu32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>C:\Users\lipskiy\WS\N64\M64Py\mupen64plus-video-GLideN64.dll </OutputFile>
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<OutputFile>C:\Games\N64\M64Py\mupen64plus-video-GLideN64.dll </OutputFile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>$(OutDir)New glNintendo64().pdb</ProgramDatabaseFile>
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<SubSystem>Windows</SubSystem>
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@ -43,7 +43,7 @@
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v140</PlatformToolset>
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<PlatformToolset>v120</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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@ -28,7 +28,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_mupenplus_uniformset|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v140</PlatformToolset>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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