From 5092cf5891be4bb90abb30295b6ea6129d28837b Mon Sep 17 00:00:00 2001 From: Sergey Lipskiy Date: Sat, 15 Jun 2013 15:06:11 +0700 Subject: [PATCH] Code cleanup: Remove duplicated code in FrameBuffer_ActivateBufferTexture(). --- FrameBuffer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/FrameBuffer.cpp b/FrameBuffer.cpp index 0ea95b93..d56d6e2c 100644 --- a/FrameBuffer.cpp +++ b/FrameBuffer.cpp @@ -504,15 +504,15 @@ void FrameBuffer_ActivateBufferTexture( s16 t, FrameBuffer *buffer ) else buffer->texture->shiftScaleT = 1.0f; + const u32 shift = gDP.textureImage.address - buffer->startAddress; + const u32 factor = buffer->width << buffer->size >> 1; if (gDP.loadType == LOADTYPE_TILE) { buffer->texture->offsetS = gDP.loadTile->uls; - buffer->texture->offsetT = (float)buffer->height - (gDP.loadTile->ult + (gDP.textureImage.address - buffer->startAddress) / (buffer->width << buffer->size >> 1)); + buffer->texture->offsetT = (float)(buffer->height - (gDP.loadTile->ult + shift/factor)); } else { - u32 shift = gDP.textureImage.address - buffer->startAddress; - u32 factor = buffer->width << buffer->size >> 1; buffer->texture->offsetS = (float)(shift % factor); buffer->texture->offsetT = (float)(buffer->height - shift/factor); }