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Set clip ratio to 1 when render image from DRARM.

Fixed #2211 Duplicate image in Dr. Mario
This commit is contained in:
Sergey Lipskiy 2020-04-16 17:28:07 +07:00
parent 7ef3be1cab
commit 50dd3ed2e0
2 changed files with 2 additions and 0 deletions

View File

@ -47,6 +47,7 @@ frameBufferEmulation\copyDepthToRDRAM=1
[DR.MARIO%2064]
Good_Name=Dr. Mario 64 (U)
frameBufferEmulation\copyFromRDRAM=1
frameBufferEmulation\copyToRDRAM=0
[EXTREME_G]
Good_Name=Extreme-G (E)

View File

@ -173,6 +173,7 @@ u32 RGBA32ToABGR32(u32 col, bool _fullAlpha)
void RDRAMtoColorBuffer::_copyFromRDRAM(u32 _height, bool _fullAlpha)
{
Cleaner cleaner(this);
ValueKeeper<u32> otherMode(gSP.clipRatio, 1U);
const u32 address = m_pCurBuffer->m_startAddress;
const u32 width = m_pCurBuffer->m_width;
const u32 height = _height;