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Don't discard frame buffers creation when VI.height == 0
Fixed auxilary color buffers creation in Pokemon Stadium.
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@ -336,7 +336,7 @@ FrameBuffer * FrameBufferList::findTmpBuffer(u32 _address)
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void FrameBufferList::saveBuffer(u32 _address, u16 _format, u16 _size, u16 _width, u16 _height, bool _cfb)
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void FrameBufferList::saveBuffer(u32 _address, u16 _format, u16 _size, u16 _width, u16 _height, bool _cfb)
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{
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{
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if (VI.width == 0 || VI.height == 0 || _height == 0) // H width is zero. Don't save
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if (VI.width == 0 || _height == 0)
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return;
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return;
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OGLVideo & ogl = video();
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OGLVideo & ogl = video();
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if (m_pCurrent != NULL && gDP.colorImage.height > 0) {
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if (m_pCurrent != NULL && gDP.colorImage.height > 0) {
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