1
0
mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00

Don't discard frame buffers creation when VI.height == 0

Fixed auxilary color buffers creation in Pokemon Stadium.
This commit is contained in:
Sergey Lipskiy 2015-03-11 20:56:16 +06:00
parent 66f7af5a59
commit 5384e189c4

View File

@ -336,7 +336,7 @@ FrameBuffer * FrameBufferList::findTmpBuffer(u32 _address)
void FrameBufferList::saveBuffer(u32 _address, u16 _format, u16 _size, u16 _width, u16 _height, bool _cfb) void FrameBufferList::saveBuffer(u32 _address, u16 _format, u16 _size, u16 _width, u16 _height, bool _cfb)
{ {
if (VI.width == 0 || VI.height == 0 || _height == 0) // H width is zero. Don't save if (VI.width == 0 || _height == 0)
return; return;
OGLVideo & ogl = video(); OGLVideo & ogl = video();
if (m_pCurrent != NULL && gDP.colorImage.height > 0) { if (m_pCurrent != NULL && gDP.colorImage.height > 0) {