From 5460cb32f6e8b455ba5090fad03d04f3fa5b6ac5 Mon Sep 17 00:00:00 2001 From: Sergey Lipskiy Date: Fri, 26 Dec 2014 21:03:00 +0600 Subject: [PATCH] Don't allocate frame buffer with zero height. --- FrameBuffer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/FrameBuffer.cpp b/FrameBuffer.cpp index 0c4625c3..29ad3668 100644 --- a/FrameBuffer.cpp +++ b/FrameBuffer.cpp @@ -190,7 +190,7 @@ FrameBuffer * FrameBufferList::findTmpBuffer(u32 _address) void FrameBufferList::saveBuffer(u32 _address, u16 _format, u16 _size, u16 _width, u16 _height, bool _cfb) { - if (VI.width == 0) // H width is zero. Don't save + if (VI.width == 0 || VI.height == 0) // H width is zero. Don't save return; OGLVideo & ogl = video(); m_drawBuffer = GL_FRAMEBUFFER;