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Fix FrameBufferList::renderBuffer compilation errors.
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@ -416,10 +416,10 @@ void FrameBufferList::renderBuffer(u32 _address)
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currentCombiner()->updateTextureInfo(true);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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drawBuffer = GL_BACK;
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ogl.drawTexturedRect( 0.0f, 0.0f, width, height, 0.0f, 0.0f, width-1.0f, height-1.0f, false );
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m_drawBuffer = GL_BACK;
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ogl.getRender().drawTexturedRect(0.0f, 0.0f, width, height, 0.0f, 0.0f, width - 1.0f, height - 1.0f, false);
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ogl.swapBuffers();
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drawBuffer = GL_FRAMEBUFFER;
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m_drawBuffer = GL_FRAMEBUFFER;
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glEnable(GL_SCISSOR_TEST);
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glBindFramebuffer(GL_FRAMEBUFFER, m_pCurrent->m_FBO);
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gSP.changed |= CHANGED_TEXTURE | CHANGED_VIEWPORT;
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