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Fix FrameBufferList::renderBuffer compilation errors.

This commit is contained in:
Sergey Lipskiy 2014-09-26 19:20:19 +07:00
parent f829a0d727
commit 5ac57395e9

View File

@ -416,10 +416,10 @@ void FrameBufferList::renderBuffer(u32 _address)
currentCombiner()->updateTextureInfo(true);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
drawBuffer = GL_BACK;
ogl.drawTexturedRect( 0.0f, 0.0f, width, height, 0.0f, 0.0f, width-1.0f, height-1.0f, false );
m_drawBuffer = GL_BACK;
ogl.getRender().drawTexturedRect(0.0f, 0.0f, width, height, 0.0f, 0.0f, width - 1.0f, height - 1.0f, false);
ogl.swapBuffers();
drawBuffer = GL_FRAMEBUFFER;
m_drawBuffer = GL_FRAMEBUFFER;
glEnable(GL_SCISSOR_TEST);
glBindFramebuffer(GL_FRAMEBUFFER, m_pCurrent->m_FBO);
gSP.changed |= CHANGED_TEXTURE | CHANGED_VIEWPORT;