diff --git a/ini/GLideN64.custom.ini b/ini/GLideN64.custom.ini index 99403a28..e3f2cb3b 100644 --- a/ini/GLideN64.custom.ini +++ b/ini/GLideN64.custom.ini @@ -133,13 +133,8 @@ frameBufferEmulation\N64DepthCompare=1 Good_Name=Extreme-G (U) frameBufferEmulation\N64DepthCompare=1 -[EXTREME%20G%202] -Good_Name=Extreme-G XG2 (E)(U) -frameBufferEmulation\copyDepthToRDRAM=0 - [208E05CD] Good_Name=Extreme-G XG2 (J) -frameBufferEmulation\copyDepthToRDRAM=0 [F1%20POLE%20POSITION%2064] Good_Name=F-1 Pole Position 64 (E)(U) @@ -239,7 +234,6 @@ Good_Name=Mario No Photopi (J) [MARIO%20STORY] Good_Name=Mario Story (J) frameBufferEmulation\copyToRDRAM=1 -frameBufferEmulation\copyDepthToRDRAM=0 [MARIOTENNIS] Good_Name=Mario Tennis (E)(U) @@ -273,12 +267,10 @@ Good_Name=Nushi Duri 64 - Shiokaze Ni Notte (J) [PAPER%20MARIO] Good_Name=Paper Mario (E)(U) frameBufferEmulation\copyToRDRAM=1 -frameBufferEmulation\copyDepthToRDRAM=0 [PENNY%20RACERS] Good_Name=Penny Racers (E)(U) frameBufferEmulation\copyToRDRAM=0 -frameBufferEmulation\copyDepthToRDRAM=0 [PERFECT%20DARK] Good_Name=Perfect Dark (E)(J)(U) @@ -292,12 +284,10 @@ frameBufferEmulation\detectCFB=1 [POKEMON%20STADIUM%202] Good_Name=Pokemon Stadium 2 (E)(F)(G)(I)(J)(S)(U) frameBufferEmulation\copyToRDRAM=0 -frameBufferEmulation\copyDepthToRDRAM=0 [POKEMON%20STADIUM%20G&S] Good_Name=Pokemon Stadium Kin Gin (J) frameBufferEmulation\copyToRDRAM=0 -frameBufferEmulation\copyDepthToRDRAM=0 [RAYMAN%202] Good_Name=Rayman 2 - The Great Escape (E)(U) @@ -308,21 +298,12 @@ frameBufferEmulation\detectCFB=1 Good_Name=Resident Evil 2 (E)(U) frameBufferEmulation\detectCFB=1 -[ROADSTERS%20TROPHY] -Good_Name=Roadsters Trophy (E)(U) -frameBufferEmulation\copyDepthToRDRAM=0 - [437009B9] Good_Name=Saikyou Habu Shougi (J) [RUSH%202049] Good_Name=San Francisco Rush 2049 (E)(U) frameBufferEmulation\copyToRDRAM=0 -frameBufferEmulation\copyDepthToRDRAM=0 - -[SHADOWGATE64] -Good_Name=Shadowgate 64 - Trials Of The Four Towers (E)(J)(U) -frameBufferEmulation\copyDepthToRDRAM=0 [1C500641] Good_Name=Snobow Kids (J) @@ -330,7 +311,6 @@ Good_Name=Snobow Kids (J) [SPACE%20INVADERS] Good_Name=Space Invaders (U) frameBufferEmulation\copyToRDRAM=0 -frameBufferEmulation\copyDepthToRDRAM=0 [STARCRAFT%2064] Good_Name=Star Craft 64 (E)(G)(U) @@ -346,13 +326,13 @@ Good_Name=Star Twins (J) frameBufferEmulation\copyFromRDRAM=1 frameBufferEmulation\copyToRDRAM=0 +[STAR%20WARS%20EP1%20RACER] +Good_Name=Star Wars Episode I - Racer (E)(U)(J) +frameBufferEmulation\copyDepthToRDRAM=1 + [67ED0B45] Good_Name=Super Robot Taisen 64 (J) -[SMASH%20BROTHERS] -Good_Name=Super Smash Bros. (A)(E)(U) / Nintendo All-Star! Dairantou Smash Brothers (J) -frameBufferEmulation\copyDepthToRDRAM=0 - [622D0C12] Good_Name=Susume! Taisen Puzzle Dama - Toukon! Marutama Chou (J) @@ -387,6 +367,10 @@ frameBufferEmulation\detectCFB=1 [48460A35] Good_Name=Ucchan Nanchan No Hono No Challenger - Denryuu Ira Ira Bou (J) +[VIGILANTE%208] +Good_Name=Vigilante 8 (E)(F)(G)(U) +frameBufferEmulation\copyDepthToRDRAM=1 + [4C2E093B] Good_Name=Virtual Pro Wrestling 2 - Oudou Keishou (J) diff --git a/src/Config.cpp b/src/Config.cpp index 1ae00a6e..ec45d269 100644 --- a/src/Config.cpp +++ b/src/Config.cpp @@ -42,7 +42,7 @@ void Config::resetToDefaults() #endif frameBufferEmulation.enable = 1; - frameBufferEmulation.copyDepthToRDRAM = 1; + frameBufferEmulation.copyDepthToRDRAM = 0; frameBufferEmulation.copyFromRDRAM = 0; frameBufferEmulation.copyToRDRAM = 1; frameBufferEmulation.detectCFB = 0;