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@ -1084,7 +1084,7 @@ void TextureCache::activateTexture(u32 _t, CachedTexture *_pTexture)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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} else if (bUseBilinear && _t == 0 && config.generalEmulation.enableLOD != 0 && gSP.texture.level > gSP.texture.tile) { // Apply standard bilinear to first tile of mipmap texture
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} else if (bUseBilinear && config.generalEmulation.enableLOD != 0 && gSP.texture.level > gSP.texture.tile) { // Apply standard bilinear to first tile of mipmap texture
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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} else { // Don't use texture filter. Texture will be filtered by 3 point filter shader
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