1
0
mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00

GLideNUI-wtl: fix read game prilfe setting in init

This commit is contained in:
zilmar 2020-05-07 10:58:03 +09:30 committed by Sergey Lipskiy
parent 64c7af548a
commit 5f816d2a3d

View File

@ -326,7 +326,7 @@ void CConfigDlg::Init(bool reInit, bool blockCustomSettings) {
m_blockReInit = true;
bool CustomSettings = m_EmulationTab != NULL && CButton(m_EmulationTab->GetDlgItem(IDC_CHK_USE_PER_GAME)).GetCheck() == BST_CHECKED;
if (reInit && m_romName != NULL && CustomSettings && CButton(m_EmulationTab->GetDlgItem(IDC_GAME_PROFILE)).GetCheck() == BST_CHECKED) {
if (reInit && m_romName != NULL && CustomSettings && CButton(GetDlgItem(IDC_GAME_PROFILE)).GetCheck() == BST_CHECKED) {
loadCustomRomSettings(m_strIniPath.c_str(), m_romName);
} else if (reInit) {
loadSettings(m_strIniPath.c_str());