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Fix FrameBufferList::attachDepthBuffer() :

fixed GL_INVALID_ENUM error in glDrawBuffers call.
This commit is contained in:
Sergey Lipskiy 2014-09-11 22:03:15 +07:00
parent 347e69007b
commit 604d290fec

View File

@ -282,8 +282,8 @@ void FrameBufferList::attachDepthBuffer()
m_pCurrent->m_pDepthBuffer = pDepthBuffer;
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, pDepthBuffer->m_renderbuf);
#ifndef GLES2
GLuint attachments[2] = { GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT };
glDrawBuffers(2, attachments);
GLuint attachments[1] = { GL_COLOR_ATTACHMENT0 };
glDrawBuffers(1, attachments);
glBindImageTexture(depthImageUnit, pDepthBuffer->m_pDepthTexture->glName, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F);
#endif
assert(checkFBO());