diff --git a/src/OGL3X/Shaders_ogl3x.h b/src/OGL3X/Shaders_ogl3x.h index 31335b11..e8c42fba 100644 --- a/src/OGL3X/Shaders_ogl3x.h +++ b/src/OGL3X/Shaders_ogl3x.h @@ -150,12 +150,6 @@ MAIN_SHADER_VERSION static const char* fragment_shader_header_common_variables = MAIN_SHADER_VERSION -"#ifdef GL_NV_fragdepth \n" -" #extension GL_NV_fragdepth : enable \n" -"#endif \n" -"#ifdef GL_OES_standard_derivatives \n" -" #extension GL_OES_standard_derivatives : enable \n" -"#endif \n" "uniform sampler2D uTex0; \n" "uniform sampler2D uTex1; \n" #ifdef GL_MULTISAMPLING_SUPPORT @@ -200,12 +194,6 @@ MAIN_SHADER_VERSION static const char* fragment_shader_header_common_variables_notex = MAIN_SHADER_VERSION -"#ifdef GL_NV_fragdepth \n" -" #extension GL_NV_fragdepth : enable \n" -"#endif \n" -"#ifdef GL_OES_standard_derivatives \n" -" #extension GL_OES_standard_derivatives : enable \n" -"#endif \n" "layout (std140) uniform ColorsBlock {\n" " lowp vec4 uFogColor; \n" " lowp vec4 uCenterColor; \n"