diff --git a/OpenGL.cpp b/OpenGL.cpp index 3dc17622..4464722e 100644 --- a/OpenGL.cpp +++ b/OpenGL.cpp @@ -679,6 +679,9 @@ void OGL_UpdateStates() break; case 0x0FA5: // Seems to be doing just blend color - maybe combiner can be used for this? case 0x5055: // Used in Paper Mario intro, I'm not sure if this is right... + case 0xAF50: // LOT in Zelda: MM + case 0x0F5A: // LOT in Zelda: MM + //clr_in * 0 + clr_mem * 1 glBlendFunc( GL_ZERO, GL_ONE ); break; default: