From 6377b036d087d842beb27f984f974d5b09e7988f Mon Sep 17 00:00:00 2001 From: Sergey Lipskiy Date: Wed, 8 Jan 2014 23:21:13 +0700 Subject: [PATCH] Add blend modes for Zelda MM LoT. --- OpenGL.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/OpenGL.cpp b/OpenGL.cpp index 3dc17622..4464722e 100644 --- a/OpenGL.cpp +++ b/OpenGL.cpp @@ -679,6 +679,9 @@ void OGL_UpdateStates() break; case 0x0FA5: // Seems to be doing just blend color - maybe combiner can be used for this? case 0x5055: // Used in Paper Mario intro, I'm not sure if this is right... + case 0xAF50: // LOT in Zelda: MM + case 0x0F5A: // LOT in Zelda: MM + //clr_in * 0 + clr_mem * 1 glBlendFunc( GL_ZERO, GL_ONE ); break; default: