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add settings for Pokemon Snap

hack_VIUpdateOnCIChange to fix depth problems and flickering
copyToRDRAM=1 (fb sync) for correct pictures
This commit is contained in:
purplemarshmallow 2015-10-23 14:17:34 +02:00 committed by Sergey Lipskiy
parent 142ad0bc3c
commit 65dda8058e
2 changed files with 6 additions and 1 deletions

View File

@ -299,6 +299,10 @@ frameBufferEmulation\copyDepthToRDRAM=1
Good_Name=Pokemon Puzzle League (E)(F)(G)(U)
frameBufferEmulation\detectCFB=1
[POKEMON%20SNAP]
Good_Name=Pokemon Snap (U)
frameBufferEmulation\copyToRDRAM=1
[POKEMON%20STADIUM%202]
Good_Name=Pokemon Stadium 2 (E)(F)(G)(I)(J)(S)(U)
frameBufferEmulation\copyToRDRAM=0

View File

@ -335,7 +335,8 @@ void RSP_Init()
else if (strstr(RSP.romname, (const char *)"QUAKE II") != NULL ||
strstr(RSP.romname, (const char *)"Quake") != NULL ||
strstr(RSP.romname, (const char *)"Perfect Dark") ||
strstr(RSP.romname, (const char *)"PERFECT DARK")
strstr(RSP.romname, (const char *)"PERFECT DARK") ||
strstr(RSP.romname, (const char *)"POKEMON SNAP")
)
config.generalEmulation.hacks |= hack_VIUpdateOnCIChange;
else if (strstr(RSP.romname, (const char *)"MASK") != NULL) // Zelda MM