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add settings for Pokemon Snap
hack_VIUpdateOnCIChange to fix depth problems and flickering copyToRDRAM=1 (fb sync) for correct pictures
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@ -299,6 +299,10 @@ frameBufferEmulation\copyDepthToRDRAM=1
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Good_Name=Pokemon Puzzle League (E)(F)(G)(U)
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Good_Name=Pokemon Puzzle League (E)(F)(G)(U)
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frameBufferEmulation\detectCFB=1
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frameBufferEmulation\detectCFB=1
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[POKEMON%20SNAP]
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Good_Name=Pokemon Snap (U)
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frameBufferEmulation\copyToRDRAM=1
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[POKEMON%20STADIUM%202]
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[POKEMON%20STADIUM%202]
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Good_Name=Pokemon Stadium 2 (E)(F)(G)(I)(J)(S)(U)
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Good_Name=Pokemon Stadium 2 (E)(F)(G)(I)(J)(S)(U)
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frameBufferEmulation\copyToRDRAM=0
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frameBufferEmulation\copyToRDRAM=0
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@ -335,7 +335,8 @@ void RSP_Init()
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else if (strstr(RSP.romname, (const char *)"QUAKE II") != NULL ||
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else if (strstr(RSP.romname, (const char *)"QUAKE II") != NULL ||
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strstr(RSP.romname, (const char *)"Quake") != NULL ||
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strstr(RSP.romname, (const char *)"Quake") != NULL ||
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strstr(RSP.romname, (const char *)"Perfect Dark") ||
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strstr(RSP.romname, (const char *)"Perfect Dark") ||
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strstr(RSP.romname, (const char *)"PERFECT DARK")
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strstr(RSP.romname, (const char *)"PERFECT DARK") ||
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strstr(RSP.romname, (const char *)"POKEMON SNAP")
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)
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)
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config.generalEmulation.hacks |= hack_VIUpdateOnCIChange;
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config.generalEmulation.hacks |= hack_VIUpdateOnCIChange;
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else if (strstr(RSP.romname, (const char *)"MASK") != NULL) // Zelda MM
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else if (strstr(RSP.romname, (const char *)"MASK") != NULL) // Zelda MM
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