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Set g_bN64DepthCompare to false.
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@ -12,7 +12,7 @@ const GLuint ZlutImageUnit = 0;
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const GLuint TlutImageUnit = 1;
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const GLuint depthImageUnit = 2;
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bool g_bN64DepthCompare = true;
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bool g_bN64DepthCompare = false;
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void DepthBuffer_Init()
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{
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