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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00

Merge pull request #480 from Mushman/custom_ini

Jet Force Gemini: Crosshair fix
This commit is contained in:
Sergey Lipskiy 2015-05-02 22:16:17 +05:00
commit 66fe9964ca

View File

@ -193,14 +193,17 @@ Good_Name=J.League Eleven Beat 1997 (J)
Good_Name=Jangou Simulation Mahjong Dou 64 (J)
[JET%20FORCE%20GEMINI]
Good_Name=Jet Force Gemini (E)(U) / Enable the option below for rain effect
frameBufferEmulation\copyFromRDRAM=0
frameBufferEmulation\copyToRDRAM=1
Good_Name=Jet Force Gemini (E)(U)
; Show all crosshair reticules and miscellaneous graphics
frameBufferEmulation\copyFromRDRAM=1
; Required for character select monitor and possibly other effects, but disabled due to #378
frameBufferEmulation\copyToRDRAM=0
[J%20F%20G%20DISPLAY]
Good_Name=Jet Force Gemini Kiosk Demo (U) / Enable the option below for rain effect
frameBufferEmulation\copyFromRDRAM=0
frameBufferEmulation\copyToRDRAM=1
; See Jet Force Gemini for notes
Good_Name=Jet Force Gemini Kiosk Demo (U)
frameBufferEmulation\copyFromRDRAM=1
frameBufferEmulation\copyToRDRAM=0
[713F0C09]
Good_Name=Kiratto Kaiketsu! 64 Tanteidan (J)
@ -361,9 +364,10 @@ Good_Name=Star Craft 64 (U)
frameBufferEmulation\detectCFB=1
[STAR%20TWINS]
Good_Name=Star Twins (J) / Enable the option below for rain effect
frameBufferEmulation\copyFromRDRAM=0
frameBufferEmulation\copyToRDRAM=1
; See Jet Force Gemini for notes
Good_Name=Star Twins (J)
frameBufferEmulation\copyFromRDRAM=1
frameBufferEmulation\copyToRDRAM=0
[67ED0B45]
Good_Name=Super Robot Taisen 64 (J)