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Fix tile width calculation in LOADTYPE_TILE mode.
Fixed background textures size in Dark Rift.
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@ -604,7 +604,7 @@ void _calcTileSizes(u32 _t, TileSizes & _sizes, gDPTile * _pLoadTile)
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if (pTile->masks && ((maskWidth * maskHeight) <= maxTexels))
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width = maskWidth; // Use mask width if set and valid
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else {
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width = min(info.width, info.texWidth);
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width = info.width;
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if (info.size > pTile->size)
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width <<= info.size - pTile->size;
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}
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