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Remove obsolete hack for Zelda warp texture.
Fixed Bond's Portrait texture in GE.
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@ -831,10 +831,6 @@ void TextureCache::_load(u32 _tile, CachedTexture *_pTexture)
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mirrorTBit = 0x0000;
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}
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// Hack for Zelda warp texture
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if (((tmptex.tMem << 3) + (tmptex.width * tmptex.height << tmptex.size >> 1)) > 4096)
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tmptex.tMem = 0;
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if (tmptex.size == G_IM_SIZ_32b) {
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const u16 * tmem16 = (u16*)TMEM;
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const u32 tbase = tmptex.tMem << 2;
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