diff --git a/src/Graphics/OpenGLContext/GLSL/glsl_CombinerProgramBuilder.cpp b/src/Graphics/OpenGLContext/GLSL/glsl_CombinerProgramBuilder.cpp index ae8c2e7c..53546bcf 100644 --- a/src/Graphics/OpenGLContext/GLSL/glsl_CombinerProgramBuilder.cpp +++ b/src/Graphics/OpenGLContext/GLSL/glsl_CombinerProgramBuilder.cpp @@ -1617,7 +1617,7 @@ public: " texSize = uTextureSize[0]; \n" " else \n" " texSize = uTextureSize[1]; \n" - " mediump vec2 offset = fract(texCoord*texSize - vec2(0.5)); \n" + " mediump vec2 offset = fract(texCoord*texSize - vec2(0.5)); \n" " offset -= step(1.0, offset.x + offset.y); \n" " lowp vec4 c0 = TEX_OFFSET(offset); \n" " lowp vec4 c1 = TEX_OFFSET(vec2(offset.x - sign(offset.x), offset.y)); \n" @@ -1641,11 +1641,11 @@ public: " offset -= step(1.0, offset.x + offset.y); \n" " lowp vec4 zero = vec4(0.0); \n" " \n" - " lowp vec4 p0q0 = TEX_OFFSET(offset, tex, texCoord); \n" - " lowp vec4 p1q0 = TEX_OFFSET(vec2(offset.x - sign(offset.x), offset.y), tex, texCoord);\n" + " lowp vec4 p0q0 = TEX_OFFSET(offset); \n" + " lowp vec4 p1q0 = TEX_OFFSET(vec2(offset.x - sign(offset.x), offset.y)); \n" " \n" - " lowp vec4 p0q1 = TEX_OFFSET(vec2(offset.x, offset.y - sign(offset.y)), tex, texCoord);\n" - " lowp vec4 p1q1 = TEX_OFFSET(vec2(offset.x - sign(offset.x), offset.y - sign(offset.y)), tex, texCoord);\n" + " lowp vec4 p0q1 = TEX_OFFSET(vec2(offset.x, offset.y - sign(offset.y))); \n" + " lowp vec4 p1q1 = TEX_OFFSET(vec2(offset.x - sign(offset.x), offset.y - sign(offset.y)));\n" " \n" " mediump vec2 interpolationFactor = abs(offset); \n" " lowp vec4 pInterp_q0 = mix( p0q0, p1q0, interpolationFactor.x ); \n" // Interpolates top row in X direction.