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Use frame buffer from input parameters when call
_updateScreenCoordsViewport from GraphicsDrawer::drawTexturedRect. Fixed incorrect picture size when color buffer copied from RDRAM. Buffer copy uses drawTexturedRect
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@ -1344,7 +1344,7 @@ void GraphicsDrawer::drawTexturedRect(const TexturedRectParams & _params)
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if (bUseTexrectDrawer && m_texrectDrawer.add())
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if (bUseTexrectDrawer && m_texrectDrawer.add())
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return;
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return;
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_updateScreenCoordsViewport();
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_updateScreenCoordsViewport(_params.pBuffer);
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Context::DrawRectParameters rectParams;
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Context::DrawRectParameters rectParams;
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rectParams.mode = drawmode::TRIANGLE_STRIP;
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rectParams.mode = drawmode::TRIANGLE_STRIP;
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rectParams.verticesCount = 4;
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rectParams.verticesCount = 4;
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