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https://github.com/blawar/GLideN64.git
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Move 'aspect' setting from 'video' section to 'frameBufferEmulation'.
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5
Config.h
5
Config.h
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@ -13,8 +13,8 @@ struct Config
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u32 fullscreen;
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u32 fullscreenWidth, fullscreenHeight, windowedWidth, windowedHeight;
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u32 fullscreenBits, fullscreenRefresh;
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u32 multisampling, verticalSync;
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u32 aspect; // 0: stretch ; 1: 4/3 ; 2: 16/9
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u32 multisampling, anisotropic;
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u32 verticalSync;
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} video;
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struct
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@ -39,6 +39,7 @@ struct Config
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u32 copyFromRDRAM;
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u32 ignoreCFB;
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u32 N64DepthCompare;
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u32 aspect; // 0: stretch ; 1: 4/3 ; 2: 16/9
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} frameBufferEmulation;
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struct
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@ -188,7 +188,7 @@ void OGLVideo::updateScale()
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void OGLVideo::_setBufferSize()
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{
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if (config.frameBufferEmulation.enable) {
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switch (config.video.aspect) {
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switch (config.frameBufferEmulation.aspect) {
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case 0: // stretch
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m_width = m_screenWidth;
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m_height = m_screenHeight;
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@ -137,7 +137,7 @@ void Config_LoadConfig()
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config.video.verticalSync = ConfigGetParamBool(g_configVideoGeneral, "VerticalSync");
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config.video.multisampling = ConfigGetParamInt(g_configVideoGliden64, "MultiSampling");
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config.video.aspect = ConfigGetParamInt(g_configVideoGliden64, "AspectRatio");
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config.frameBufferEmulation.aspect = ConfigGetParamInt(g_configVideoGliden64, "AspectRatio");
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//#Texture Settings
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config.texture.forceBilinear = ConfigGetParamBool(g_configVideoGliden64, "ForceBilinear");
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@ -110,7 +110,7 @@ void Config_LoadConfig()
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config.generalEmulation.enableHWLighting = FALSE;
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}
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config.video.aspect = 1;
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config.frameBufferEmulation.aspect = 1;
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// manually set frame bufer emulation options
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config.frameBufferEmulation.copyToRDRAM = FALSE;
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config.frameBufferEmulation.copyFromRDRAM = FALSE;
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