From 6afe5fe30ccecabefb0d266b4652bc518880c19a Mon Sep 17 00:00:00 2001 From: Sergey Lipskiy Date: Thu, 23 Apr 2015 17:09:59 +0600 Subject: [PATCH] Disable anisotropy for GL ES --- src/Textures.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/Textures.cpp b/src/Textures.cpp index 39bb33e4..b2fb1579 100644 --- a/src/Textures.cpp +++ b/src/Textures.cpp @@ -1098,8 +1098,10 @@ void TextureCache::activateTexture(u32 _t, CachedTexture *_pTexture) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, _pTexture->clampS ? GL_CLAMP_TO_EDGE : _pTexture->mirrorS ? GL_MIRRORED_REPEAT : GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, _pTexture->clampT ? GL_CLAMP_TO_EDGE : _pTexture->mirrorT ? GL_MIRRORED_REPEAT : GL_REPEAT); +#ifndef GLESX if (video().getRender().getRenderState() == OGLRender::rsTriangle && config.texture.maxAnisotropyF > 0.0f) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, config.texture.maxAnisotropyF); +#endif _pTexture->lastDList = RSP.DList;