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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00

Remove FB Attachment caching

This commit is contained in:
Logan McNaughton 2018-05-07 09:43:57 -06:00 committed by Sergey Lipskiy
parent 67f797240d
commit 6ddaba8ec5
9 changed files with 14 additions and 42 deletions

View File

@ -121,9 +121,9 @@ ObjectHandle Context::createTexture(Parameter _target)
return m_impl->createTexture(_target);
}
void Context::deleteTexture(ObjectHandle _name, bool _isFBTexture)
void Context::deleteTexture(ObjectHandle _name)
{
m_impl->deleteTexture(_name, _isFBTexture);
m_impl->deleteTexture(_name);
}
void Context::init2DTexture(const InitTextureParams & _params)

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@ -79,7 +79,7 @@ namespace graphics {
ObjectHandle createTexture(Parameter _target);
void deleteTexture(ObjectHandle _name, bool _isFBTexture);
void deleteTexture(ObjectHandle _name);
struct InitTextureParams {
ObjectHandle handle;

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@ -27,7 +27,7 @@ namespace graphics {
virtual void clearDepthBuffer() = 0;
virtual void setPolygonOffset(f32 _factor, f32 _units) = 0;
virtual ObjectHandle createTexture(Parameter _target) = 0;
virtual void deleteTexture(ObjectHandle _name, bool _isFBTexture) = 0;
virtual void deleteTexture(ObjectHandle _name) = 0;
virtual void init2DTexture(const Context::InitTextureParams & _params) = 0;
virtual void update2DTexture(const Context::UpdateTextureDataParams & _params) = 0;
virtual void setTextureParameters(const Context::TexParameters & _parameters) = 0;

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@ -77,16 +77,10 @@ private:
class AddFramebufferTexture2D : public AddFramebufferRenderTarget
{
public:
AddFramebufferTexture2D(CachedBindFramebuffer * _bind, FramebufferAttachments * _fbattachments) : m_bind(_bind), m_fbattachments(_fbattachments) {}
AddFramebufferTexture2D(CachedBindFramebuffer * _bind) : m_bind(_bind) {}
void addFrameBufferRenderTarget(const graphics::Context::FrameBufferRenderTarget & _params) override
{
FramebufferAttachments::const_iterator iter = m_fbattachments->find(u32(_params.bufferHandle));
if (iter != m_fbattachments->end() && iter->second == u32(_params.textureHandle))
return;
(*m_fbattachments)[u32(_params.bufferHandle)] = u32(_params.textureHandle);
m_bind->bind(_params.bufferTarget, _params.bufferHandle);
if (_params.textureTarget == graphics::textureTarget::RENDERBUFFER) {
glFramebufferRenderbuffer(GLenum(_params.bufferTarget),
@ -104,7 +98,6 @@ public:
private:
CachedBindFramebuffer * m_bind;
FramebufferAttachments * m_fbattachments;
};
class AddNamedFramebufferTexture : public AddFramebufferRenderTarget
@ -441,7 +434,7 @@ AddFramebufferRenderTarget * BufferManipulationObjectFactory::getAddFramebufferR
if (AddNamedFramebufferTexture::Check(m_glInfo))
return new AddNamedFramebufferTexture;
return new AddFramebufferTexture2D(m_cachedFunctions.getCachedBindFramebuffer(), m_cachedFunctions.getFBAttachments());
return new AddFramebufferTexture2D(m_cachedFunctions.getCachedBindFramebuffer());
}
BlitFramebuffers * BufferManipulationObjectFactory::getBlitFramebuffers() const

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@ -171,7 +171,6 @@ void CachedFunctions::reset()
it.second.reset();
m_texparams.clear();
m_fbattachments.clear();
m_bindTexture.reset();
m_bindFramebuffer.reset();
m_bindRenderbuffer.reset();
@ -276,11 +275,6 @@ CachedTextureUnpackAlignment * CachedFunctions::getCachedTextureUnpackAlignment(
return &m_unpackAlignment;
}
FramebufferAttachments * CachedFunctions::getFBAttachments()
{
return &m_fbattachments;
}
TextureParams * CachedFunctions::getTexParams()
{
return &m_texparams;

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@ -241,7 +241,6 @@ namespace opengl {
GLfloat maxAnisotropy;
};
typedef std::unordered_map<u32, u32> FramebufferAttachments;
typedef std::unordered_map<u32, texture_params> TextureParams;
/*---------------CachedFunctions-------------*/
@ -286,15 +285,12 @@ namespace opengl {
CachedTextureUnpackAlignment * getCachedTextureUnpackAlignment();
FramebufferAttachments * getFBAttachments();
TextureParams * getTexParams();
private:
typedef std::unordered_map<u32, CachedEnable> EnableParameters;
TextureParams m_texparams;
FramebufferAttachments m_fbattachments;
EnableParameters m_enables;
CachedBindTexture m_bindTexture;
CachedBindFramebuffer m_bindFramebuffer;

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@ -202,22 +202,12 @@ graphics::ObjectHandle ContextImpl::createTexture(graphics::Parameter _target)
return m_createTexture->createTexture(_target);
}
void ContextImpl::deleteTexture(graphics::ObjectHandle _name, bool _isFBTexture)
void ContextImpl::deleteTexture(graphics::ObjectHandle _name)
{
u32 glName(_name);
glDeleteTextures(1, &glName);
m_init2DTexture->reset(_name);
if (_isFBTexture) {
FramebufferAttachments * fbAtt = m_cachedFunctions->getFBAttachments();
for (auto iter = fbAtt->begin(); iter != fbAtt->end(); ++iter) {
if (iter->second == u32(_name)) {
fbAtt->erase(iter);
break;
}
}
}
m_cachedFunctions->getTexParams()->erase(u32(_name));
}
@ -307,7 +297,6 @@ void ContextImpl::deleteFramebuffer(graphics::ObjectHandle _name)
if (fbo != 0) {
glDeleteFramebuffers(1, &fbo);
m_cachedFunctions->getCachedBindFramebuffer()->reset();
m_cachedFunctions->getFBAttachments()->erase(u32(_name));
}
}

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@ -56,7 +56,7 @@ namespace opengl {
graphics::ObjectHandle createTexture(graphics::Parameter _target) override;
void deleteTexture(graphics::ObjectHandle _name, bool _isFBTexture) override;
void deleteTexture(graphics::ObjectHandle _name) override;
void init2DTexture(const graphics::Context::InitTextureParams & _params) override;

View File

@ -527,12 +527,12 @@ void TextureCache::destroy()
current[0] = current[1] = nullptr;
for (Textures::const_iterator cur = m_textures.cbegin(); cur != m_textures.cend(); ++cur)
gfxContext.deleteTexture(cur->name, false);
gfxContext.deleteTexture(cur->name);
m_textures.clear();
m_lruTextureLocations.clear();
for (FBTextures::const_iterator cur = m_fbTextures.cbegin(); cur != m_fbTextures.cend(); ++cur)
gfxContext.deleteTexture(cur->second.name, true);
gfxContext.deleteTexture(cur->second.name);
m_fbTextures.clear();
}
@ -540,7 +540,7 @@ void TextureCache::_checkCacheSize()
{
if (m_textures.size() >= m_maxCacheSize) {
CachedTexture& clsTex = m_textures.back();
gfxContext.deleteTexture(clsTex.name, false);
gfxContext.deleteTexture(clsTex.name);
m_lruTextureLocations.erase(clsTex.crc);
m_textures.pop_back();
}
@ -564,7 +564,7 @@ void TextureCache::removeFrameBufferTexture(CachedTexture * _pTexture)
return;
FBTextures::const_iterator iter = m_fbTextures.find(u32(_pTexture->name));
assert(iter != m_fbTextures.cend());
gfxContext.deleteTexture(ObjectHandle(iter->second.name), true);
gfxContext.deleteTexture(ObjectHandle(iter->second.name));
m_fbTextures.erase(iter);
}
@ -1448,7 +1448,7 @@ void TextureCache::_clear()
current[0] = current[1] = nullptr;
for (auto cur = m_textures.cbegin(); cur != m_textures.cend(); ++cur) {
gfxContext.deleteTexture(cur->name, false);
gfxContext.deleteTexture(cur->name);
}
m_textures.clear();
m_lruTextureLocations.clear();
@ -1546,7 +1546,7 @@ void TextureCache::update(u32 _t)
return;
}
gfxContext.deleteTexture(currentTex.name, false);
gfxContext.deleteTexture(currentTex.name);
m_lruTextureLocations.erase(locations_iter);
m_textures.erase(iter);
}