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Fix compilation on 64bit Linux.
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@ -65,7 +65,11 @@ void NoiseTexture::init()
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u32 start = 0;
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do {
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threads.emplace_back(
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FillTextureData, generator(), &texData, start, std::min(start + chunk, texData.size()));
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FillTextureData,
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generator(),
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&texData,
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start,
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std::min(start + chunk, static_cast<u32>(texData.size())));
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start += chunk;
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} while (start < NOISE_TEX_NUM);
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