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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00

Fix compilation on 64bit Linux.

This commit is contained in:
Sergey Lipskiy 2017-02-21 09:47:33 +07:00
parent 8ee43ea611
commit 6e22e2ead7

View File

@ -65,7 +65,11 @@ void NoiseTexture::init()
u32 start = 0;
do {
threads.emplace_back(
FillTextureData, generator(), &texData, start, std::min(start + chunk, texData.size()));
FillTextureData,
generator(),
&texData,
start,
std::min(start + chunk, static_cast<u32>(texData.size())));
start += chunk;
} while (start < NOISE_TEX_NUM);