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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00

Correct MSVS project files.

This commit is contained in:
Sergey Lipskiy 2016-10-28 21:43:06 +07:00
parent 2b29b6c09a
commit 6e460499bf
2 changed files with 7 additions and 4 deletions

View File

@ -383,6 +383,7 @@
<ClInclude Include="..\..\src\BufferCopy\RDRAMtoColorBuffer.h" />
<ClInclude Include="..\..\src\BufferCopy\WriteToRDRAM.h" />
<ClInclude Include="..\..\src\Combiner.h" />
<ClInclude Include="..\..\src\common\GLFunctions.h" />
<ClInclude Include="..\..\src\Config.h" />
<ClInclude Include="..\..\src\convert.h" />
<ClInclude Include="..\..\src\CRC.h" />
@ -448,7 +449,6 @@
<ClInclude Include="..\..\src\L3DEX2.h" />
<ClInclude Include="..\..\src\S2DEX.h" />
<ClInclude Include="..\..\src\S2DEX2.h" />
<ClInclude Include="..\..\src\windows\GLFunctions.h" />
<ClInclude Include="..\..\src\windows\GLideN64_windows.h" />
<ClInclude Include="..\..\src\wst.h" />
<ClInclude Include="..\..\src\ZilmarGFX_1_3.h">

View File

@ -54,6 +54,9 @@
<Filter Include="Source Files\GLUniforms">
<UniqueIdentifier>{6207c101-59f4-44f2-9022-0b5d14645d92}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\common">
<UniqueIdentifier>{699714e2-bd52-4b7d-a5d5-4e514651293f}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\Combiner.cpp">
@ -346,9 +349,6 @@
<ClInclude Include="..\..\src\ZilmarGFX_1_3.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\windows\GLFunctions.h">
<Filter>Header Files\windows</Filter>
</ClInclude>
<ClInclude Include="..\..\src\mupenplus\GLideN64_mupenplus.h">
<Filter>Header Files\mupenplus</Filter>
</ClInclude>
@ -448,5 +448,8 @@
<ClInclude Include="..\..\src\CRC32.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\common\GLFunctions.h">
<Filter>Header Files\common</Filter>
</ClInclude>
</ItemGroup>
</Project>