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Enable "no near clipping" mode for F3DFLX2 ucode.
Fixed Near Plane Clipping issue with GLideN64 #1855
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@ -376,9 +376,10 @@ void GBIInfo::loadMicrocode(u32 uc_start, u32 uc_dstart, u16 uc_dsize)
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if (uc_str[35] == 'H')
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current.combineMatrices = true;
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}
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if (strncmp(&uc_str[14], "F3DFLX", 6) == 0)
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if (strncmp(&uc_str[14], "F3DFLX", 6) == 0) {
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type = F3DFLX2;
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else if (strncmp(&uc_str[14], "F3DZEX", 6) == 0) {
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current.NoN = true;
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} else if (strncmp(&uc_str[14], "F3DZEX", 6) == 0) {
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// Zelda games
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if (uc_str[34] == '6')
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type = F3DZEX2OOT;
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