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Fix DebugMsg format string for gDPTextureRectangle.
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@ -841,7 +841,7 @@ void gDPTextureRectangle(f32 ulx, f32 uly, f32 lrx, f32 lry, s32 tile, s16 s, s1
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DebugMsg( DEBUG_NORMAL, "gDPTextureRectangleFlip( %f, %f, %f, %f, %i, %f, %f, %f, %f);\n",
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DebugMsg( DEBUG_NORMAL, "gDPTextureRectangleFlip( %f, %f, %f, %f, %i, %f, %f, %f, %f);\n",
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ulx, uly, lrx, lry, tile, s/32.0f, t/32.0f, dsdx, dtdy );
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ulx, uly, lrx, lry, tile, s/32.0f, t/32.0f, dsdx, dtdy );
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else
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else
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DebugMsg( DEBUG_NORMAL, "gDPTextureRectangle( %f, %f, %f, %f, %i, %i, %f, %f, %f, %f );\n",
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DebugMsg( DEBUG_NORMAL, "gDPTextureRectangle( %f, %f, %f, %f, %i, %f, %f, %f, %f );\n",
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ulx, uly, lrx, lry, tile, s/32.0f, t/32.0f, dsdx, dtdy);
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ulx, uly, lrx, lry, tile, s/32.0f, t/32.0f, dsdx, dtdy);
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gSP.tri_num += 2;
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gSP.tri_num += 2;
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}
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}
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