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Fix mipmap when mipmap_lvl == 0.
Fixed AeroFighters Assault: texture issue on the plane (in game and menu) #118
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@ -412,6 +412,11 @@ static const char* fragment_shader_mipmap =
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" readtex1 = texture(uTex1, vTexCoord1); \n"
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" return uPrimLod; \n"
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" } \n"
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" if (uMaxTile == 0) { \n"
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" readtex0 = texture(uTex0, vTexCoord0); \n"
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" readtex1 = readtex0; \n"
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" return uMinLod; \n"
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" } \n"
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" mediump vec2 dx = dFdx(vLodTexCoord); \n"
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" dx *= uScreenScale; \n"
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" mediump vec2 dy = dFdy(vLodTexCoord); \n"
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