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https://github.com/blawar/GLideN64.git
synced 2024-07-04 10:03:36 +00:00
Don't add blending to shaders for COPY and FILL cycle modes.
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parent
de388cbc56
commit
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@ -330,15 +330,17 @@ void ShaderCombiner::updateFogMode(bool _bForce)
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void ShaderCombiner::updateBlendMode(bool _bForce)
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{
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m_uniforms.uBlendMux1.set(gDP.otherMode.c1_m1a,
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gDP.otherMode.c1_m1b,
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gDP.otherMode.c1_m2a,
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gDP.otherMode.c1_m2b,
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_bForce);
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if (gDP.otherMode.cycleType <= G_CYC_2CYCLE) {
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m_uniforms.uBlendMux1.set(gDP.otherMode.c1_m1a,
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gDP.otherMode.c1_m1b,
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gDP.otherMode.c1_m2a,
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gDP.otherMode.c1_m2b,
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_bForce);
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}
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int forceBlend1 = gDP.otherMode.cycleType == G_CYC_2CYCLE ? 1 : 0;
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int forceBlend2 = 0;
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if (gDP.otherMode.forceBlender != 0 && gDP.otherMode.cycleType < G_CYC_COPY) {
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if (gDP.otherMode.forceBlender != 0 && gDP.otherMode.cycleType <= G_CYC_2CYCLE) {
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forceBlend1 = 1;
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if (gDP.otherMode.cycleType == G_CYC_2CYCLE) {
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forceBlend2 = 1;
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@ -635,15 +635,17 @@ void ShaderCombiner::updateFogMode(bool _bForce)
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void ShaderCombiner::updateBlendMode(bool _bForce)
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{
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m_uniforms.uBlendMux1.set(gDP.otherMode.c1_m1a,
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gDP.otherMode.c1_m1b,
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gDP.otherMode.c1_m2a,
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gDP.otherMode.c1_m2b,
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_bForce);
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if (gDP.otherMode.cycleType <= G_CYC_2CYCLE) {
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m_uniforms.uBlendMux1.set(gDP.otherMode.c1_m1a,
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gDP.otherMode.c1_m1b,
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gDP.otherMode.c1_m2a,
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gDP.otherMode.c1_m2b,
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_bForce);
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}
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int forceBlend1 = gDP.otherMode.cycleType == G_CYC_2CYCLE ? 1 : 0;
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int forceBlend2 = 0;
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if (gDP.otherMode.forceBlender != 0 && gDP.otherMode.cycleType < G_CYC_COPY) {
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if (gDP.otherMode.forceBlender != 0 && gDP.otherMode.cycleType <= G_CYC_2CYCLE) {
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forceBlend1 = 1;
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if (gDP.otherMode.cycleType == G_CYC_2CYCLE) {
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forceBlend2 = 1;
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@ -308,13 +308,14 @@ int compileCombiner(Combiner & _color, Combiner & _alpha, std::string & _strShad
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}
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#endif
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_strShader.append(fragment_shader_blender1);
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if (gDP.otherMode.cycleType <= G_CYC_2CYCLE)
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_strShader.append(fragment_shader_blender1);
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if (gDP.otherMode.cycleType == G_CYC_2CYCLE)
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_strShader.append(fragment_shader_blender2);
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_strShader.append(
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" fragColor = vec4(color2, alpha2); \n"
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);
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);
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return nInputs;
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}
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