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Fix check for support of fragment depth write.
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@ -379,6 +379,7 @@ bool ContextImpl::isSupported(graphics::SpecialFeatures _feature) const
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case graphics::SpecialFeatures::WeakBlitFramebuffer:
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return m_glInfo.isGLESX;
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case graphics::SpecialFeatures::FragmentDepthWrite:
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return !m_glInfo.isGLES2;
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case graphics::SpecialFeatures::NearPlaneClipping:
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return !m_glInfo.isGLESX;
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case graphics::SpecialFeatures::Multisampling:
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