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Correct depth buffer clear for aux buffers.

Fixed regression in NFL Quarterback Club 98
This commit is contained in:
Sergey Lipskiy 2016-12-08 23:29:08 +07:00
parent 17e427d514
commit 737442b1eb

View File

@ -676,7 +676,10 @@ void FrameBufferList::saveBuffer(u32 _address, u16 _format, u16 _size, u16 _widt
);
#endif
if (m_pCurrent->isAuxiliary() && m_pCurrent->m_pDepthBuffer != nullptr && bPrevIsDepth) {
if (m_pCurrent->isAuxiliary() &&
m_pCurrent->m_pDepthBuffer != nullptr &&
bPrevIsDepth &&
(config.generalEmulation.hacks&hack_LoadDepthTextures) == 0) {
// N64 games may use partial depth buffer clear for aux buffers
// It will not work for GL, so we have to force clear depth buffer for aux buffer
const DepthBuffer * pDepth = m_pCurrent->m_pDepthBuffer;