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Calc FPS as number of color buffer origin changes per second.
Fixed FPS counter not reporting correctly #1510
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@ -124,6 +124,7 @@ void VI_UpdateScreen()
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VI_UpdateSize();
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bVIUpdated = true;
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wnd.updateScale();
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perf.increaseFramesCount();
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}
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if (config.frameBufferEmulation.enable) {
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@ -875,8 +875,6 @@ void gDPFullSync()
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FrameBuffer_CopyDepthBuffer(gDP.colorImage.address);
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}
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perf.increaseFramesCount();
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*REG.MI_INTR |= MI_INTR_DP;
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CheckInterrupts();
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