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Don't use noise for COPY and FILL cycle modes.
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@ -668,7 +668,7 @@ void ShaderCombiner::updateColors(bool _bForce)
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_setIUniform(m_uniforms.uAlphaDitherMode, gDP.otherMode.alphaDither, _bForce);
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_setIUniform(m_uniforms.uColorDitherMode, gDP.otherMode.colorDither, _bForce);
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const int nDither = (gDP.otherMode.colorDither == 2 || gDP.otherMode.alphaDither == 2 || gDP.otherMode.alphaCompare == 3) ? 1 : 0;
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const int nDither = (gDP.otherMode.cycleType < G_CYC_COPY) && (gDP.otherMode.colorDither == G_CD_NOISE || gDP.otherMode.alphaDither == G_AD_NOISE || gDP.otherMode.alphaCompare == G_AC_DITHER) ? 1 : 0;
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if ((m_nInputs & (1<<NOISE)) + nDither != 0)
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_setFUniform(m_uniforms.uNoiseTime, (float)(rand()&255), _bForce);
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