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Set texrect vertex alpha to 1 if alpha combiner uses only shade alpha.

Fixed regression in bottom of the 9th: missing gfx (title screen ..) #913
This commit is contained in:
Sergey Lipskiy 2016-03-20 12:30:41 +06:00
parent fedc15fafd
commit 769e474ed9

View File

@ -1064,13 +1064,21 @@ void OGLRender::drawTexturedRect(const TexturedRectParams & _params)
m_renderState = rsTexRect;
glDisableVertexAttribArray(SC_COLOR);
_setTexCoordArrays();
GLfloat alpha = 0.0f;
if (currentCombiner()->usesShade()) {
gDPCombine combine;
combine.mux = currentCombiner()->getMux();
if (combine.mA0 == G_ACMUX_0 && combine.aA0 == G_ACMUX_SHADE)
alpha = 1.0f;
}
glVertexAttrib4f(SC_COLOR, 0, 0, 0, alpha);
}
if (updateArrays) {
#ifdef RENDERSTATE_TEST
StateChanges++;
#endif
glVertexAttrib4f(SC_COLOR, 0, 0, 0, 1);
glVertexAttribPointer(SC_POSITION, 4, GL_FLOAT, GL_FALSE, sizeof(GLVertex), &m_rect[0].x);
glVertexAttribPointer(SC_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, sizeof(GLVertex), &m_rect[0].s0);
glVertexAttribPointer(SC_TEXCOORD1, 2, GL_FLOAT, GL_FALSE, sizeof(GLVertex), &m_rect[0].s1);