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https://github.com/blawar/GLideN64.git
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Fix color image height detection for height = 1.
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3a27056759
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@ -176,9 +176,9 @@ void FrameBufferList::saveBuffer(u32 _address, u16 _format, u16 _size, u16 _widt
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return;
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OGLVideo & ogl = video();
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m_drawBuffer = GL_FRAMEBUFFER;
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if (m_pCurrent != NULL && gDP.colorImage.height > 1) {
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if (m_pCurrent != NULL && gDP.colorImage.height > 0) {
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m_pCurrent->m_endAddress = min(RDRAMSize, m_pCurrent->m_startAddress + (((m_pCurrent->m_width * gDP.colorImage.height) << m_pCurrent->m_size >> 1) - 1));
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if (!config.frameBufferEmulation.copyToRDRAM && !m_pCurrent->m_cfb && !m_pCurrent->m_cleared)
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if (!config.frameBufferEmulation.copyToRDRAM && !m_pCurrent->m_cfb && !m_pCurrent->m_cleared && gDP.colorImage.height > 1)
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gDPFillRDRAM(m_pCurrent->m_startAddress, 0, 0, m_pCurrent->m_width, gDP.colorImage.height, m_pCurrent->m_width, m_pCurrent->m_size, m_pCurrent->m_fillcolor);
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}
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8
gDP.cpp
8
gDP.cpp
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@ -276,17 +276,11 @@ void gDPSetColorImage( u32 format, u32 size, u32 width, u32 address )
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{
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//if (gDP.colorImage.changed)
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frameBufferList().saveBuffer(address, (u16)format, (u16)size, (u16)width, height, false);
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gDP.colorImage.height = 1;
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gDP.colorImage.height = 0;
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//OGL_ClearDepthBuffer();
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} else
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gDP.colorImage.height = height;
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// if (width == VI.width)
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// gDP.colorImage.height = VI.height;
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// else
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// gDP.colorImage.height = 1;
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}
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gDP.colorImage.format = format;
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