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Fix N64 Depth Compare on Intel PC
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@ -559,7 +559,7 @@ public:
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std::stringstream ss;
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ss << "#version " << Utils::to_string(_glinfo.majorVersion) << Utils::to_string(_glinfo.minorVersion) << "0 core " << std::endl;
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if (config.frameBufferEmulation.N64DepthCompare != Config::dcDisable) {
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if (_glinfo.ext_fetch)
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if (_glinfo.n64DepthWithFbFetch)
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ss << "#extension GL_EXT_shader_framebuffer_fetch : enable" << std::endl;
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else if (_glinfo.imageTextures) {
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if (_glinfo.majorVersion * 10 + _glinfo.minorVersion < 42) {
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