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Clear fog parameters in gSPLoadUcodeEx.
Fixed Zelda OOT wrong fog [HLE] #640
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@ -128,6 +128,8 @@ void gSPLoadUcodeEx( u32 uc_start, u32 uc_dstart, u16 uc_dsize )
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gSP.matrix.modelViewi = 0;
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gSP.changed |= CHANGED_MATRIX | CHANGED_LIGHT | CHANGED_LOOKAT;
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gSP.status[0] = gSP.status[1] = gSP.status[2] = gSP.status[3] = 0;
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gSP.fog.multiplier = gSP.fog.offset = 0;
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gSP.fog.multiplierf = gSP.fog.offsetf = 0.0f;
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if ((((uc_start & 0x1FFFFFFF) + 4096) > RDRAMSize) || (((uc_dstart & 0x1FFFFFFF) + uc_dsize) > RDRAMSize)) {
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DebugMsg(DEBUG_NORMAL|DEBUG_ERROR, "gSPLoadUcodeEx out of RDRAM\n");
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