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Jet Force Gemini: Switch to show crosshair instead
Change for all three Jet Force Gemini entries to show the crosshair and other graphics instead of frame buffer to RDRAM effects. If this setting is not enabled, some weapon crosshairs disappear entirely. This setting is more urgently needed than the other. Both settings can't be enabled unless #378 is fixed. Also reworked comments for Jet Force Gemini's settings. Comments are now on their own line and derived entries refer to the original entry. If you'd like this handled differently, feel free to ask.
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@ -193,14 +193,17 @@ Good_Name=J.League Eleven Beat 1997 (J)
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Good_Name=Jangou Simulation Mahjong Dou 64 (J)
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[JET%20FORCE%20GEMINI]
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Good_Name=Jet Force Gemini (E)(U) / Enable the option below for rain effect
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frameBufferEmulation\copyFromRDRAM=0
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frameBufferEmulation\copyToRDRAM=1
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Good_Name=Jet Force Gemini (E)(U)
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; Show all crosshair reticules and miscellaneous graphics
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frameBufferEmulation\copyFromRDRAM=1
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; Required for character select monitor and possibly other effects, but disabled due to #378
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frameBufferEmulation\copyToRDRAM=0
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[J%20F%20G%20DISPLAY]
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Good_Name=Jet Force Gemini Kiosk Demo (U) / Enable the option below for rain effect
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frameBufferEmulation\copyFromRDRAM=0
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frameBufferEmulation\copyToRDRAM=1
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; See Jet Force Gemini for notes
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Good_Name=Jet Force Gemini Kiosk Demo (U)
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frameBufferEmulation\copyFromRDRAM=1
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frameBufferEmulation\copyToRDRAM=0
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[713F0C09]
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Good_Name=Kiratto Kaiketsu! 64 Tanteidan (J)
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@ -361,9 +364,10 @@ Good_Name=Star Craft 64 (U)
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frameBufferEmulation\detectCFB=1
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[STAR%20TWINS]
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Good_Name=Star Twins (J) / Enable the option below for rain effect
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frameBufferEmulation\copyFromRDRAM=0
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frameBufferEmulation\copyToRDRAM=1
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; See Jet Force Gemini for notes
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Good_Name=Star Twins (J)
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frameBufferEmulation\copyFromRDRAM=1
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frameBufferEmulation\copyToRDRAM=0
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[67ED0B45]
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Good_Name=Super Robot Taisen 64 (J)
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