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Correct load of F3DLP.Rej and F3DLX.Rej ucodes.
Fixed Mortal Kombat 4 Missing 2D elements #1155
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@ -284,8 +284,12 @@ void GBIInfo::loadMicrocode(u32 uc_start, u32 uc_dstart, u16 uc_dsize)
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current.textureGen = false;
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else if (strncmp(&uc_str[14], "F3DZ", 4) == 0)
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current.branchLessZ = false;
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else if (strncmp(&uc_str[14], "F3DLP.Rej", 9) == 0)
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else if (strncmp(&uc_str[14], "F3DLX.Rej", 9) == 0)
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current.NoN = true;
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else if (strncmp(&uc_str[14], "F3DLP.Rej", 9) == 0) {
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current.texturePersp = false;
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current.NoN = true;
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}
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}
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else if (strncmp( &uc_str[14], "L3D", 3 ) == 0) {
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u32 t = 22;
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