From 7b730096b32eb7e346ebe405eda7c0da62f38d40 Mon Sep 17 00:00:00 2001 From: Sergey Lipskiy Date: Sat, 21 Feb 2015 20:20:32 +0600 Subject: [PATCH] Fix monochrome frame buffers when FSAA is on. Fixed shadows in Mario Tennis. --- FrameBuffer.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/FrameBuffer.cpp b/FrameBuffer.cpp index 8aabbd46..49c5d5b4 100644 --- a/FrameBuffer.cpp +++ b/FrameBuffer.cpp @@ -321,6 +321,10 @@ void FrameBufferList::saveBuffer(u32 _address, u16 _format, u16 _size, u16 _widt m_pCurrent->m_size = _size; m_pCurrent->m_pTexture->format = _format; m_pCurrent->m_pTexture->size = _size; + if (m_pCurrent->m_pResolveTexture != NULL) { + m_pCurrent->m_pResolveTexture->format = _format; + m_pCurrent->m_pResolveTexture->size = _size; + } } } }