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Correct buffer target in BufferedDrawer::_updateBuffer

This commit is contained in:
Sergey Lipskiy 2017-02-07 10:09:12 +07:00
parent 3f855ffb63
commit 7e360c613d

View File

@ -78,10 +78,10 @@ void BufferedDrawer::_updateBuffer(Buffer & _buffer, u32 _dataSize, const void *
memcpy(&_buffer.data[_buffer.offset], _data, _dataSize); memcpy(&_buffer.data[_buffer.offset], _data, _dataSize);
} }
else { else {
m_bindBuffer->bind(Parameter(GL_ARRAY_BUFFER), ObjectHandle(_buffer.handle)); m_bindBuffer->bind(Parameter(_buffer.type), ObjectHandle(_buffer.handle));
void* buffer_pointer = glMapBufferRange(GL_ARRAY_BUFFER, _buffer.offset, _dataSize, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT); void* buffer_pointer = glMapBufferRange(_buffer.type, _buffer.offset, _dataSize, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
memcpy(buffer_pointer, _data, _dataSize); memcpy(buffer_pointer, _data, _dataSize);
glUnmapBuffer(GL_ARRAY_BUFFER); glUnmapBuffer(_buffer.type);
} }
} }