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https://github.com/blawar/GLideN64.git
synced 2024-07-07 03:13:49 +00:00
Correct set shader uniforms.
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parent
3c9cdf5694
commit
7f6dd67db9
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@ -67,26 +67,26 @@ private:
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void _locate_attributes() const;
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void _locateUniforms();
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void _setIUniform(iUniform & _u, int _val, bool _force) {
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if (_force|| _u.val != _val) {
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if (_u.loc >= 0 && (_force || _u.val != _val)) {
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_u.val = _val;
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glUniform1i(_u.loc, _val);
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}
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}
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void _setFUniform(fUniform & _u, float _val, bool _force) {
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if (_force|| _u.val != _val) {
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if (_u.loc >= 0 && (_force || _u.val != _val)) {
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_u.val = _val;
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glUniform1f(_u.loc, _val);
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}
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}
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void _setFV2Uniform(fv2Uniform & _u, float _val1, float _val2, bool _force) {
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if (_force|| _u.val[0] != _val1 || _u.val[1] != _val2) {
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if (_u.loc >= 0 && (_force || _u.val[0] != _val1 || _u.val[1] != _val2)) {
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_u.val[0] = _val1;
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_u.val[1] = _val2;
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glUniform2f(_u.loc, _val1, _val2);
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}
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}
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void _setIV2Uniform(iv2Uniform & _u, int _val1, int _val2, bool _force) {
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if (_force|| _u.val[0] != _val1 || _u.val[1] != _val2) {
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if (_u.loc >= 0 && (_force || _u.val[0] != _val1 || _u.val[1] != _val2)) {
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_u.val[0] = _val1;
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_u.val[1] = _val2;
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glUniform2i(_u.loc, _val1, _val2);
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@ -94,14 +94,14 @@ private:
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}
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void _setV3Uniform(fv3Uniform & _u, float * _pVal, bool _force) {
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const size_t szData = sizeof(float)*3;
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if (_force|| memcmp(_u.val, _pVal, szData) > 0) {
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if (_u.loc >= 0 && (_force || memcmp(_u.val, _pVal, szData) > 0)) {
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memcpy(_u.val, _pVal, szData);
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glUniform3fv(_u.loc, 1, _pVal);
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}
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}
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void _setV4Uniform(fv4Uniform & _u, float * _pVal, bool _force) {
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const size_t szData = sizeof(float)*4;
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if (_force|| memcmp(_u.val, _pVal, szData) > 0) {
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if (_u.loc >= 0 && (_force || memcmp(_u.val, _pVal, szData) > 0)) {
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memcpy(_u.val, _pVal, szData);
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glUniform4fv(_u.loc, 1, _pVal);
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}
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