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Fixing what is almost certainly a memory leak
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@ -820,6 +820,7 @@ void TextureCache::_loadBackground(CachedTexture *pTexture)
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}
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}
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if (m_curUnpackAlignment > 1)
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if (m_curUnpackAlignment > 1)
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glPixelStorei(GL_UNPACK_ALIGNMENT, m_curUnpackAlignment);
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glPixelStorei(GL_UNPACK_ALIGNMENT, m_curUnpackAlignment);
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free(pSwapped);
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free(pDest);
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free(pDest);
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}
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}
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