mirror of
https://github.com/blawar/GLideN64.git
synced 2024-07-04 10:03:36 +00:00
Use gfxContext in FrameBuffer
This commit is contained in:
parent
84b7050339
commit
7fdf97cf29
|
@ -25,6 +25,9 @@
|
|||
#include "BufferCopy/DepthBufferToRDRAM.h"
|
||||
#include "BufferCopy/RDRAMtoColorBuffer.h"
|
||||
|
||||
#include <Graphics/Context.h>
|
||||
#include <Graphics/Parameters.h>
|
||||
|
||||
using namespace std;
|
||||
|
||||
FrameBuffer::FrameBuffer() :
|
||||
|
@ -84,8 +87,9 @@ void FrameBuffer::_initTexture(u16 _width, u16 _height, u16 _format, u16 _size,
|
|||
textureCache().addFrameBufferTextureSize(_pTexture->textureBytes);
|
||||
}
|
||||
|
||||
void FrameBuffer::_setAndAttachTexture(u16 _size, CachedTexture *_pTexture)
|
||||
void FrameBuffer::_setAndAttachTexture(u16 _size, CachedTexture *_pTexture, u32 _t, bool _multisampling)
|
||||
{
|
||||
#ifndef GRAPHICS_CONTEXT
|
||||
glBindTexture(GL_TEXTURE_2D, _pTexture->glName);
|
||||
if (_size > G_IM_SIZ_8b) {
|
||||
|
||||
|
@ -106,6 +110,36 @@ void FrameBuffer::_setAndAttachTexture(u16 _size, CachedTexture *_pTexture)
|
|||
}
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
#else // GRAPHICS_CONTEXT
|
||||
{
|
||||
graphics::Context::InitTextureParams params;
|
||||
params.handle = graphics::ObjectHandle(_pTexture->glName);
|
||||
if (_multisampling)
|
||||
params.msaaLevel = config.video.multisampling;
|
||||
params.width = _pTexture->realWidth;
|
||||
params.height = _pTexture->realHeight;
|
||||
if (_size > G_IM_SIZ_8b) {
|
||||
params.internalFormat = fboFormats.colorInternalFormat;
|
||||
params.format = fboFormats.colorFormat;
|
||||
params.dataType = fboFormats.colorType;
|
||||
}
|
||||
else {
|
||||
params.internalFormat = fboFormats.monochromeInternalFormat;
|
||||
params.format = fboFormats.monochromeFormat;
|
||||
params.dataType = fboFormats.monochromeType;
|
||||
}
|
||||
gfxContext.init2DTexture(params);
|
||||
}
|
||||
{
|
||||
graphics::Context::TexParameters params;
|
||||
params.handle = graphics::ObjectHandle(_pTexture->glName);
|
||||
params.target = _multisampling ? graphics::target::TEXTURE_2D_MULTISAMPLE : graphics::target::TEXTURE_2D;
|
||||
params.textureUnitIndex = _t;
|
||||
params.minFilter = graphics::textureParameters::FILTER_NEAREST;
|
||||
params.magFilter = graphics::textureParameters::FILTER_NEAREST;
|
||||
gfxContext.setTextureParameters(params);
|
||||
}
|
||||
#endif // GRAPHICS_CONTEXT
|
||||
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _pTexture->glName, 0);
|
||||
}
|
||||
|
@ -151,6 +185,8 @@ void FrameBuffer::init(u32 _address, u32 _endAddress, u16 _format, u16 _size, u1
|
|||
_initTexture(_width, _height, _format, _size, m_pTexture);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_FBO);
|
||||
|
||||
#ifndef GRAPHICS_CONTEXT
|
||||
|
||||
#ifdef GL_MULTISAMPLING_SUPPORT
|
||||
if (config.video.multisampling != 0) {
|
||||
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_pTexture->glName);
|
||||
|
@ -172,13 +208,33 @@ void FrameBuffer::init(u32 _address, u32 _endAddress, u16 _format, u16 _size, u1
|
|||
_initTexture(_width, _height, _format, _size, m_pResolveTexture);
|
||||
glGenFramebuffers(1, &m_resolveFBO);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_resolveFBO);
|
||||
_setAndAttachTexture(_size, m_pResolveTexture);
|
||||
_setAndAttachTexture(_size, m_pResolveTexture, 0, false);
|
||||
assert(checkFBO());
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_FBO);
|
||||
} else
|
||||
#endif // GL_MULTISAMPLING_SUPPORT
|
||||
_setAndAttachTexture(_size, m_pTexture);
|
||||
_setAndAttachTexture(_size, m_pTexture, 0, false);
|
||||
|
||||
#else // GRAPHICS_CONTEXT
|
||||
|
||||
if (config.video.multisampling != 0) {
|
||||
_setAndAttachTexture(_size, m_pTexture, 0, true);
|
||||
m_pTexture->frameBufferTexture = CachedTexture::fbMultiSample;
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_pTexture->glName, 0);
|
||||
|
||||
m_pResolveTexture = textureCache().addFrameBufferTexture(false);
|
||||
_initTexture(_width, _height, _format, _size, m_pResolveTexture);
|
||||
glGenFramebuffers(1, &m_resolveFBO);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_resolveFBO);
|
||||
_setAndAttachTexture(_size, m_pResolveTexture, 0, false);
|
||||
assert(checkFBO());
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_FBO);
|
||||
} else
|
||||
_setAndAttachTexture(_size, m_pTexture, 0, false);
|
||||
|
||||
#endif // GRAPHICS_CONTEXT
|
||||
|
||||
ogl.getRender().clearColorBuffer(nullptr);
|
||||
}
|
||||
|
@ -347,6 +403,8 @@ bool FrameBuffer::_initSubTexture(u32 _t)
|
|||
m_pSubTexture->offsetS = 0.0f;
|
||||
m_pSubTexture->offsetT = m_pSubTexture->clampHeight;
|
||||
|
||||
#ifndef GRAPHICS_CONTEXT
|
||||
|
||||
glActiveTexture(GL_TEXTURE0 + _t);
|
||||
glBindTexture(GL_TEXTURE_2D, m_pSubTexture->glName);
|
||||
if (m_pSubTexture->size > G_IM_SIZ_8b) {
|
||||
|
@ -370,6 +428,13 @@ bool FrameBuffer::_initSubTexture(u32 _t)
|
|||
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_SubFBO);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_pSubTexture->glName, 0);
|
||||
#else // GRAPHICS_CONTEXT
|
||||
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_SubFBO);
|
||||
_setAndAttachTexture(m_pSubTexture->size, m_pSubTexture, _t, false);
|
||||
|
||||
#endif // GRAPHICS_CONTEXT
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -67,7 +67,7 @@ private:
|
|||
} m_clearParams;
|
||||
|
||||
void _initTexture(u16 _width, u16 _height, u16 _format, u16 _size, CachedTexture *_pTexture);
|
||||
void _setAndAttachTexture(u16 _size, CachedTexture *_pTexture);
|
||||
void _setAndAttachTexture(u16 _size, CachedTexture *_pTexture, u32 _t, bool _multisampling);
|
||||
bool _initSubTexture(u32 _t);
|
||||
CachedTexture * _getSubTexture(u32 _t);
|
||||
mutable u32 m_validityChecked;
|
||||
|
|
|
@ -46,6 +46,7 @@ void ContextImpl::deleteTexture(graphics::ObjectHandle _name)
|
|||
{
|
||||
u32 glName(_name);
|
||||
glDeleteTextures(1, &glName);
|
||||
m_init2DTexture->reset(_name);
|
||||
}
|
||||
|
||||
void ContextImpl::init2DTexture(const graphics::Context::InitTextureParams & _params)
|
||||
|
|
|
@ -75,6 +75,8 @@ namespace opengl {
|
|||
}
|
||||
}
|
||||
|
||||
void reset(graphics::ObjectHandle _deleted) override {}
|
||||
|
||||
private:
|
||||
CachedBindTexture* m_bind;
|
||||
};
|
||||
|
@ -126,6 +128,12 @@ namespace opengl {
|
|||
|
||||
}
|
||||
|
||||
void reset(graphics::ObjectHandle _deleted) override
|
||||
{
|
||||
if (m_handle == _deleted)
|
||||
m_handle = graphics::ObjectHandle(0);
|
||||
}
|
||||
|
||||
private:
|
||||
CachedBindTexture* m_bind;
|
||||
graphics::ObjectHandle m_handle;
|
||||
|
@ -172,6 +180,12 @@ namespace opengl {
|
|||
}
|
||||
}
|
||||
|
||||
void reset(graphics::ObjectHandle _deleted) override
|
||||
{
|
||||
if (m_handle == _deleted)
|
||||
m_handle = graphics::ObjectHandle(0);
|
||||
}
|
||||
|
||||
private:
|
||||
graphics::ObjectHandle m_handle;
|
||||
};
|
||||
|
|
|
@ -20,6 +20,7 @@ namespace opengl {
|
|||
public:
|
||||
virtual ~Init2DTexture() {};
|
||||
virtual void init2DTexture(const graphics::Context::InitTextureParams & _params) = 0;
|
||||
virtual void reset(graphics::ObjectHandle _deleted) = 0;
|
||||
};
|
||||
|
||||
class Set2DTextureParameters
|
||||
|
|
Loading…
Reference in New Issue
Block a user