mirror of
https://github.com/blawar/GLideN64.git
synced 2024-07-02 09:03:37 +00:00
Code refactor: replace graphics::ObjectHandle() by graphics::ObjectHandle::null
This commit is contained in:
parent
bfe5b6078e
commit
827b6bb9cd
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@ -292,6 +292,7 @@
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<ClCompile Include="..\..\src\GLideN64.cpp" />
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<ClCompile Include="..\..\src\Graphics\CombinerProgram.cpp" />
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<ClCompile Include="..\..\src\Graphics\Context.cpp" />
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<ClCompile Include="..\..\src\Graphics\ObjectHandle.cpp" />
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<ClCompile Include="..\..\src\Graphics\OpenGLContext\GLFunctions.cpp" />
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<ClCompile Include="..\..\src\Graphics\OpenGLContext\GLSL\glsl_CombinerInputs.cpp" />
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<ClCompile Include="..\..\src\Graphics\OpenGLContext\GLSL\glsl_CombinerProgramBuilder.cpp" />
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@ -341,6 +341,9 @@
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<ClCompile Include="..\..\src\F3DTEXA.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\Graphics\ObjectHandle.cpp">
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<Filter>Source Files\Graphics</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\src\3DMath.h">
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@ -112,7 +112,7 @@ void ColorBufferToRDRAM::_initFBTexture(void)
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// check if everything is OK
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assert(!gfxContext.isFramebufferError());
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gfxContext.bindFramebuffer(graphics::bufferTarget::DRAW_FRAMEBUFFER, graphics::ObjectHandle());
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gfxContext.bindFramebuffer(graphics::bufferTarget::DRAW_FRAMEBUFFER, graphics::ObjectHandle::null);
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m_bufferReader.reset(gfxContext.createColorBufferReader(m_pTexture));
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}
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@ -114,7 +114,7 @@ void DepthBufferToRDRAM::init()
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// check if everything is OK
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assert(!gfxContext.isFramebufferError());
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assert(!gfxContext.isError());
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gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, ObjectHandle());
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gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, ObjectHandle::null);
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// Generate and initialize Pixel Buffer Objects
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m_pbuf.reset(gfxContext.createPixelReadBuffer(m_pDepthTexture->textureBytes));
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@ -65,6 +65,7 @@ set(GLideN64_SOURCES
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common/CommonAPIImpl_common.cpp
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Graphics/Context.cpp
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Graphics/CombinerProgram.cpp
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Graphics/ObjectHandle.cpp
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Graphics/OpenGLContext/GLFunctions.cpp
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Graphics/OpenGLContext/opengl_Attributes.cpp
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Graphics/OpenGLContext/opengl_BufferedDrawer.cpp
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@ -38,7 +38,7 @@ DepthBuffer::DepthBuffer(DepthBuffer && _other) :
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_other.m_pDepthImageZTexture = nullptr;
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_other.m_pDepthImageDeltaZTexture = nullptr;
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_other.m_pDepthBufferTexture = nullptr;
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_other.m_depthRenderbuffer = ObjectHandle();
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_other.m_depthRenderbuffer = ObjectHandle::null;
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_other.m_pResolveDepthBufferTexture = nullptr;
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_other.m_resolved = false;
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_other.m_pDepthBufferCopyTexture = nullptr;
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@ -273,7 +273,7 @@ CachedTexture * DepthBuffer::resolveDepthBufferTexture(FrameBuffer * _pBuffer)
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gfxContext.blitFramebuffers(blitParams);
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gfxContext.bindFramebuffer(bufferTarget::READ_FRAMEBUFFER, ObjectHandle());
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gfxContext.bindFramebuffer(bufferTarget::READ_FRAMEBUFFER, ObjectHandle::null);
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gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, _pBuffer->m_FBO);
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m_resolved = true;
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@ -324,7 +324,7 @@ CachedTexture * DepthBuffer::copyDepthBufferTexture(FrameBuffer * _pBuffer)
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gfxContext.blitFramebuffers(blitParams);
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gfxContext.bindFramebuffer(bufferTarget::READ_FRAMEBUFFER, ObjectHandle());
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gfxContext.bindFramebuffer(bufferTarget::READ_FRAMEBUFFER, ObjectHandle::null);
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gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, _pBuffer->m_FBO);
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m_copied = true;
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@ -320,7 +320,7 @@ void FrameBuffer::resolveMultisampledTexture(bool _bForce)
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gfxContext.blitFramebuffers(blitParams);
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gfxContext.bindFramebuffer(bufferTarget::READ_FRAMEBUFFER, ObjectHandle());
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gfxContext.bindFramebuffer(bufferTarget::READ_FRAMEBUFFER, ObjectHandle::null);
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frameBufferList().setCurrentDrawBuffer();
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m_resolved = true;
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@ -399,7 +399,7 @@ CachedTexture * FrameBuffer::_getSubTexture(u32 _t)
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gfxContext.blitFramebuffers(blitParams);
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gfxContext.bindFramebuffer(bufferTarget::READ_FRAMEBUFFER, ObjectHandle());
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gfxContext.bindFramebuffer(bufferTarget::READ_FRAMEBUFFER, ObjectHandle::null);
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frameBufferList().setCurrentDrawBuffer();
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@ -470,7 +470,7 @@ void FrameBufferList::init()
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{
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m_pCurrent = nullptr;
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m_pCopy = nullptr;
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gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, ObjectHandle());
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gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, ObjectHandle::null);
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m_prevColorImageHeight = 0;
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}
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@ -478,7 +478,7 @@ void FrameBufferList::destroy() {
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m_list.clear();
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m_pCurrent = nullptr;
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m_pCopy = nullptr;
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gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, ObjectHandle());
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gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, ObjectHandle::null);
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}
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void FrameBufferList::setBufferChanged()
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@ -577,7 +577,7 @@ void FrameBufferList::saveBuffer(u32 _address, u16 _format, u16 _size, u16 _widt
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if (VI.width == 0 || _height == 0) {
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m_pCurrent = nullptr;
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gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, ObjectHandle());
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gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, ObjectHandle::null);
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return;
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}
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@ -697,7 +697,7 @@ void FrameBufferList::removeAux()
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while (iter->m_width != VI.width && iter->m_height != VI.height) {
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if (&(*iter) == m_pCurrent) {
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m_pCurrent = nullptr;
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gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, ObjectHandle());
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gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, ObjectHandle::null);
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}
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iter = m_list.erase(iter);
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if (iter == m_list.end())
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@ -712,7 +712,7 @@ void FrameBufferList::removeBuffer(u32 _address )
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if (iter->m_startAddress == _address) {
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if (&(*iter) == m_pCurrent) {
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m_pCurrent = nullptr;
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gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, ObjectHandle());
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gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, ObjectHandle::null);
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}
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m_list.erase(iter);
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return;
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@ -726,7 +726,7 @@ void FrameBufferList::removeBuffers(u32 _width)
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while (iter->m_width == _width) {
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if (&(*iter) == m_pCurrent) {
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m_pCurrent = nullptr;
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gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, ObjectHandle());
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gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, ObjectHandle::null);
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}
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iter = m_list.erase(iter);
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if (iter == m_list.end())
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@ -924,7 +924,7 @@ void FrameBufferList::renderBuffer(u32 _address)
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hOffset + X1,
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vOffset + (s32)(dstY1*dstScaleY) };
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gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, ObjectHandle());
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gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, ObjectHandle::null);
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float clearColor[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
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drawer.clearColorBuffer(clearColor);
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@ -1006,7 +1006,7 @@ void FrameBufferList::renderBuffer(u32 _address)
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}
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}
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gfxContext.bindFramebuffer(bufferTarget::READ_FRAMEBUFFER, ObjectHandle());
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gfxContext.bindFramebuffer(bufferTarget::READ_FRAMEBUFFER, ObjectHandle::null);
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wnd.swapBuffers();
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if (m_pCurrent != nullptr) {
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7
src/Graphics/ObjectHandle.cpp
Normal file
7
src/Graphics/ObjectHandle.cpp
Normal file
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@ -0,0 +1,7 @@
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#include "ObjectHandle.h"
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namespace graphics {
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ObjectHandle ObjectHandle::null;
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}
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@ -17,6 +17,7 @@ namespace graphics {
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void reset() { m_name = 0; }
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static ObjectHandle null;
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private:
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u32 m_name;
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};
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@ -26,7 +26,7 @@ CombinerProgramImpl::CombinerProgramImpl(const CombinerKey & _key,
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CombinerProgramImpl::~CombinerProgramImpl()
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{
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m_useProgram->useProgram(graphics::ObjectHandle());
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m_useProgram->useProgram(graphics::ObjectHandle::null);
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glDeleteProgram(GLuint(m_program));
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}
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@ -464,7 +464,7 @@ namespace glsl {
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~SpecialShader()
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{
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m_useProgram->useProgram(graphics::ObjectHandle());
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m_useProgram->useProgram(graphics::ObjectHandle::null);
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glDeleteProgram(GLuint(m_program));
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}
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@ -494,7 +494,7 @@ namespace glsl {
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{
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m_useProgram->useProgram(m_program);
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m_loc = glGetUniformLocation(GLuint(m_program), "uFogColor");
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m_useProgram->useProgram(graphics::ObjectHandle());
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m_useProgram->useProgram(graphics::ObjectHandle::null);
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}
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void activate() override {
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@ -529,7 +529,7 @@ namespace glsl {
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glUniform1i(samplesLoc, config.video.multisampling);
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} else
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glUniform1i(texLoc, u32(graphics::textureIndices::Tex[0]));
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m_useProgram->useProgram(graphics::ObjectHandle());
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m_useProgram->useProgram(graphics::ObjectHandle::null);
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}
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};
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@ -575,12 +575,12 @@ namespace glsl {
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m_textureBoundsLoc = glGetUniformLocation(GLuint(m_program), "uTextureBounds");
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assert(m_textureBoundsLoc >= 0);
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m_enableAlphaTestLoc = glGetUniformLocation(GLuint(m_program), "uEnableAlphaTest");
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m_useProgram->useProgram(graphics::ObjectHandle());
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m_useProgram->useProgram(graphics::ObjectHandle::null);
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}
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~TexrectDrawerShaderDraw()
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{
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m_useProgram->useProgram(graphics::ObjectHandle());
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m_useProgram->useProgram(graphics::ObjectHandle::null);
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glDeleteProgram(GLuint(m_program));
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}
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m_useProgram->useProgram(m_program);
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const int texLoc = glGetUniformLocation(GLuint(m_program), "uTex0");
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glUniform1i(texLoc, 0);
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m_useProgram->useProgram(graphics::ObjectHandle());
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m_useProgram->useProgram(graphics::ObjectHandle::null);
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}
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};
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@ -665,7 +665,7 @@ namespace glsl {
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assert(levelLoc >= 0);
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const f32 gammaLevel = (config.gammaCorrection.force != 0) ? config.gammaCorrection.level : 2.0f;
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glUniform1f(levelLoc, gammaLevel);
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m_useProgram->useProgram(graphics::ObjectHandle());
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m_useProgram->useProgram(graphics::ObjectHandle::null);
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}
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};
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m_useProgram->useProgram(m_program);
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const int texLoc = glGetUniformLocation(GLuint(m_program), "uTex0");
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glUniform1i(texLoc, 0);
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m_useProgram->useProgram(graphics::ObjectHandle());
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m_useProgram->useProgram(graphics::ObjectHandle::null);
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}
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};
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@ -707,7 +707,7 @@ namespace glsl {
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glUniform1i(texLoc, 0);
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const int colorLoc = glGetUniformLocation(GLuint(m_program), "uColor");
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glUniform4fv(colorLoc, 1, config.font.colorf);
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m_useProgram->useProgram(graphics::ObjectHandle());
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m_useProgram->useProgram(graphics::ObjectHandle::null);
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}
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};
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@ -132,7 +132,7 @@ public:
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glGenBuffers(1, &m_PBO);
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m_bind->bind(graphics::Parameter(GL_PIXEL_UNPACK_BUFFER), graphics::ObjectHandle(m_PBO));
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glBufferData(GL_PIXEL_UNPACK_BUFFER, m_size, nullptr, GL_DYNAMIC_DRAW);
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m_bind->bind(graphics::Parameter(GL_PIXEL_UNPACK_BUFFER), graphics::ObjectHandle());
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m_bind->bind(graphics::Parameter(GL_PIXEL_UNPACK_BUFFER), graphics::ObjectHandle::null);
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}
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~PBOWriteBuffer() {
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@ -161,7 +161,7 @@ public:
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}
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void unbind() override {
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m_bind->bind(graphics::Parameter(GL_PIXEL_UNPACK_BUFFER), graphics::ObjectHandle());
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m_bind->bind(graphics::Parameter(GL_PIXEL_UNPACK_BUFFER), graphics::ObjectHandle::null);
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}
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private:
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@ -182,7 +182,7 @@ public:
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glBufferStorage(GL_PIXEL_UNPACK_BUFFER, m_size * 32, nullptr, m_bufAccessBits);
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m_bufferData = glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, m_size * 32, m_bufMapBits);
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m_bufferOffset = 0;
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m_bind->bind(graphics::Parameter(GL_PIXEL_UNPACK_BUFFER), graphics::ObjectHandle());
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m_bind->bind(graphics::Parameter(GL_PIXEL_UNPACK_BUFFER), graphics::ObjectHandle::null);
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}
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~PersistentWriteBuffer() {
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@ -216,7 +216,7 @@ public:
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}
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void unbind() override {
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m_bind->bind(graphics::Parameter(GL_PIXEL_UNPACK_BUFFER), graphics::ObjectHandle());
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m_bind->bind(graphics::Parameter(GL_PIXEL_UNPACK_BUFFER), graphics::ObjectHandle::null);
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}
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private:
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glGenBuffers(1, &m_PBO);
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m_bind->bind(graphics::Parameter(GL_PIXEL_PACK_BUFFER), graphics::ObjectHandle(m_PBO));
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glBufferData(GL_PIXEL_PACK_BUFFER, m_size, nullptr, GL_DYNAMIC_READ);
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m_bind->bind(graphics::Parameter(GL_PIXEL_PACK_BUFFER), graphics::ObjectHandle());
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m_bind->bind(graphics::Parameter(GL_PIXEL_PACK_BUFFER), graphics::ObjectHandle::null);
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}
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~PBOReadBuffer() {
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@ -330,7 +330,7 @@ public:
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}
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void unbind() override {
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m_bind->bind(graphics::Parameter(GL_PIXEL_PACK_BUFFER), graphics::ObjectHandle());
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m_bind->bind(graphics::Parameter(GL_PIXEL_PACK_BUFFER), graphics::ObjectHandle::null);
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}
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private:
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@ -64,8 +64,8 @@ void BufferedDrawer::_initBuffer(Buffer & _buffer, GLuint _bufSize)
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BufferedDrawer::~BufferedDrawer()
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{
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m_bindBuffer->bind(Parameter(GL_ARRAY_BUFFER), ObjectHandle());
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m_bindBuffer->bind(Parameter(GL_ELEMENT_ARRAY_BUFFER), ObjectHandle());
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m_bindBuffer->bind(Parameter(GL_ARRAY_BUFFER), ObjectHandle::null);
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m_bindBuffer->bind(Parameter(GL_ELEMENT_ARRAY_BUFFER), ObjectHandle::null);
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GLuint buffers[3] = { m_rectsBuffers.vbo.handle, m_trisBuffers.vbo.handle, m_trisBuffers.ebo.handle };
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glDeleteBuffers(3, buffers);
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glBindVertexArray(0);
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@ -30,7 +30,7 @@ void ColorBufferReaderWithBufferStorage::_initBuffers()
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m_PBOData[index] = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, m_pTexture->textureBytes, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
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}
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m_bindBuffer->bind(Parameter(GL_PIXEL_PACK_BUFFER), ObjectHandle());
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m_bindBuffer->bind(Parameter(GL_PIXEL_PACK_BUFFER), ObjectHandle::null);
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}
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void ColorBufferReaderWithBufferStorage::_destroyBuffers()
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@ -90,5 +90,5 @@ u8 * ColorBufferReaderWithBufferStorage::readPixels(s32 _x0, s32 _y0, u32 _width
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void ColorBufferReaderWithBufferStorage::cleanUp()
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{
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m_bindBuffer->bind(Parameter(GL_PIXEL_PACK_BUFFER), ObjectHandle());
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m_bindBuffer->bind(Parameter(GL_PIXEL_PACK_BUFFER), ObjectHandle::null);
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}
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@ -36,7 +36,7 @@ void ColorBufferReaderWithPixelBuffer::_initBuffers()
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glBindBuffer(GL_PIXEL_PACK_BUFFER, m_PBO[i]);
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glBufferData(GL_PIXEL_PACK_BUFFER, m_pTexture->textureBytes, nullptr, GL_DYNAMIC_READ);
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}
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m_bindBuffer->bind(Parameter(GL_PIXEL_PACK_BUFFER), ObjectHandle());
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m_bindBuffer->bind(Parameter(GL_PIXEL_PACK_BUFFER), ObjectHandle::null);
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}
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u8 * ColorBufferReaderWithPixelBuffer::readPixels(s32 _x0, s32 _y0, u32 _width, u32 _height, u32 _size, bool _sync)
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@ -83,5 +83,5 @@ u8 * ColorBufferReaderWithPixelBuffer::readPixels(s32 _x0, s32 _y0, u32 _width,
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void ColorBufferReaderWithPixelBuffer::cleanUp()
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{
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glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
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m_bindBuffer->bind(Parameter(GL_PIXEL_PACK_BUFFER), ObjectHandle());
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m_bindBuffer->bind(Parameter(GL_PIXEL_PACK_BUFFER), ObjectHandle::null);
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}
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@ -373,7 +373,7 @@ graphics::ShaderProgram * ContextImpl::createTextDrawerShader()
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void ContextImpl::resetShaderProgram()
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{
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m_cachedFunctions->getCachedUseProgram()->useProgram(graphics::ObjectHandle());
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m_cachedFunctions->getCachedUseProgram()->useProgram(graphics::ObjectHandle::null);
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}
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void ContextImpl::drawTriangles(const graphics::Context::DrawTriangleParameters & _params)
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@ -1326,7 +1326,7 @@ void GraphicsDrawer::drawOSD()
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if ((config.onScreenDisplay.fps | config.onScreenDisplay.vis | config.onScreenDisplay.percent) == 0)
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return;
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gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, ObjectHandle());
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gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, ObjectHandle::null);
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DisplayWindow & wnd = DisplayWindow::get();
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const s32 X = (wnd.getScreenWidth() - wnd.getWidth()) / 2;
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@ -72,7 +72,7 @@ void PaletteTexture::destroy()
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Context::BindImageTextureParameters bindParams;
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bindParams.imageUnit = textureImageUnits::Tlut;
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bindParams.texture = ObjectHandle();
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bindParams.texture = ObjectHandle::null;
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bindParams.accessMode = textureImageAccessMode::READ_ONLY;
|
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bindParams.textureFormat = fbTexFormats.lutInternalFormat;
|
||||
|
||||
|
|
|
@ -315,7 +315,7 @@ void PostProcessor::_initCommon()
|
|||
_initFBO(ObjectHandle(m_pResultBuffer->m_FBO), m_pResultBuffer->m_pTexture);
|
||||
|
||||
gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER,
|
||||
ObjectHandle());
|
||||
ObjectHandle::null);
|
||||
}
|
||||
|
||||
void PostProcessor::_initGammaCorrection()
|
||||
|
@ -480,13 +480,13 @@ void PostProcessor::_preDraw(FrameBuffer * _pBuffer)
|
|||
m_pTextureOriginal = _pBuffer->m_pTexture;
|
||||
|
||||
gfxContext.bindFramebuffer(bufferTarget::READ_FRAMEBUFFER,
|
||||
ObjectHandle());
|
||||
ObjectHandle::null);
|
||||
}
|
||||
|
||||
void PostProcessor::_postDraw()
|
||||
{
|
||||
gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER,
|
||||
ObjectHandle());
|
||||
ObjectHandle::null);
|
||||
|
||||
gfxContext.resetShaderProgram();
|
||||
}
|
||||
|
|
|
@ -77,7 +77,7 @@ void TexrectDrawer::init()
|
|||
|
||||
// check if everything is OK
|
||||
assert(!gfxContext.isFramebufferError());
|
||||
gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, ObjectHandle());
|
||||
gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, ObjectHandle::null);
|
||||
|
||||
m_programTex.reset(gfxContext.createTexrectDrawerDrawShader());
|
||||
m_programClear.reset(gfxContext.createTexrectDrawerClearShader());
|
||||
|
@ -282,7 +282,7 @@ bool TexrectDrawer::draw()
|
|||
rect[3].t0 = t1;
|
||||
|
||||
drawer.updateScissor(m_pBuffer);
|
||||
gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, m_pBuffer != nullptr ? m_pBuffer->m_FBO : ObjectHandle());
|
||||
gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, m_pBuffer != nullptr ? m_pBuffer->m_FBO : ObjectHandle::null);
|
||||
|
||||
Context::DrawRectParameters rectParams;
|
||||
rectParams.mode = drawmode::TRIANGLE_STRIP;
|
||||
|
@ -312,7 +312,7 @@ bool TexrectDrawer::draw()
|
|||
gfxContext.enable(enable::SCISSOR_TEST, true);
|
||||
|
||||
m_pBuffer = frameBufferList().getCurrent();
|
||||
gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, m_pBuffer != nullptr ? m_pBuffer->m_FBO : ObjectHandle());
|
||||
gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, m_pBuffer != nullptr ? m_pBuffer->m_FBO : ObjectHandle::null);
|
||||
|
||||
m_numRects = 0;
|
||||
m_vecRectCoords.clear();
|
||||
|
|
|
@ -67,7 +67,7 @@ void displayLoadProgress(const wchar_t *format, ...)
|
|||
|
||||
FrameBuffer* pBuffer = frameBufferList().getCurrent();
|
||||
if (pBuffer != nullptr)
|
||||
gfxContext.bindFramebuffer(graphics::bufferTarget::DRAW_FRAMEBUFFER, graphics::ObjectHandle());
|
||||
gfxContext.bindFramebuffer(graphics::bufferTarget::DRAW_FRAMEBUFFER, graphics::ObjectHandle::null);
|
||||
|
||||
GraphicsDrawer & drawer = dwnd().getDrawer();
|
||||
drawer.clearColorBuffer(nullptr);
|
||||
|
|
|
@ -70,7 +70,7 @@ void ZlutTexture::destroy() {
|
|||
|
||||
Context::BindImageTextureParameters bindParams;
|
||||
bindParams.imageUnit = textureImageUnits::Zlut;
|
||||
bindParams.texture = ObjectHandle();
|
||||
bindParams.texture = ObjectHandle::null;
|
||||
bindParams.accessMode = textureImageAccessMode::READ_ONLY;
|
||||
bindParams.textureFormat = fbTexFormats.lutInternalFormat;
|
||||
|
||||
|
|
|
@ -2178,7 +2178,7 @@ void _copyDepthBuffer()
|
|||
// Restore objects
|
||||
if (pTmpBuffer->m_pDepthBuffer != nullptr)
|
||||
pTmpBuffer->m_pDepthBuffer->setDepthAttachment(fbList.getCurrent()->m_FBO, bufferTarget::READ_FRAMEBUFFER);
|
||||
gfxContext.bindFramebuffer(bufferTarget::READ_FRAMEBUFFER, ObjectHandle());
|
||||
gfxContext.bindFramebuffer(bufferTarget::READ_FRAMEBUFFER, ObjectHandle::null);
|
||||
|
||||
// Set back current depth buffer
|
||||
dbList.saveBuffer(gDP.depthImageAddress);
|
||||
|
|
|
@ -80,6 +80,7 @@ MY_LOCAL_SRC_FILES := \
|
|||
$(SRCDIR)/BufferCopy/RDRAMtoColorBuffer.cpp \
|
||||
$(SRCDIR)/Graphics/Context.cpp \
|
||||
$(SRCDIR)/Graphics/CombinerProgram.cpp \
|
||||
$(SRCDIR)/Graphics/ObjectHandle.cpp \
|
||||
$(SRCDIR)/Graphics/OpenGLContext/GLFunctions.cpp \
|
||||
$(SRCDIR)/Graphics/OpenGLContext/opengl_Attributes.cpp \
|
||||
$(SRCDIR)/Graphics/OpenGLContext/opengl_BufferedDrawer.cpp \
|
||||
|
|
Loading…
Reference in New Issue
Block a user