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Remove hack for Banjo-Tooie Groggy Crash #1250 added in 8fbd1d030b
Writes to TMEM protected by masking TMEM write address, so it is not necessary anymore. Rearrange the code a bit. Fixed NBA Live 99 messed up textures #1826
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10
src/gDP.cpp
10
src/gDP.cpp
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@ -632,17 +632,13 @@ void gDPLoadTLUT( u32 tile, u32 uls, u32 ult, u32 lrs, u32 lrt )
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u16 count = (u16)((gDP.tiles[tile].lrs - gDP.tiles[tile].uls + 1) * (gDP.tiles[tile].lrt - gDP.tiles[tile].ult + 1));
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u32 address = gDP.textureImage.address + gDP.tiles[tile].ult * gDP.textureImage.bpl + (gDP.tiles[tile].uls << gDP.textureImage.size >> 1);
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u16 pal = (u16)((gDP.tiles[tile].tmem - 256) >> 4);
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u16 *dest = (u16*)&TMEM[gDP.tiles[tile].tmem];
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// Workaround for possible game/emulator bug (see bug #1250)
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if (pal != 0)
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count = 16;
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u16 * dest = reinterpret_cast<u16*>(TMEM);
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u32 destIdx = gDP.tiles[tile].tmem << 2;
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int i = 0;
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u32 destIdx = 0;
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while (i < count) {
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for (u16 j = 0; (j < 16) && (i < count); ++j, ++i) {
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dest[destIdx&0x3FF] = swapword(*(u16*)(RDRAM + (address ^ 2)));
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dest[(destIdx | 0x0400) & 0x07FF] = swapword(*(u16*)(RDRAM + (address ^ 2)));
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address += 2;
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destIdx += 4;
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}
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