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Fix GraphicsDrawer::drawLine

This commit is contained in:
Sergey Lipskiy 2017-02-14 14:31:35 +07:00
parent 02b10ac946
commit 85239acc36

View File

@ -826,7 +826,7 @@ void GraphicsDrawer::drawLine(int _v0, int _v1, float _width)
if ((triangles.vertices[_v0].modify & MODIFY_XY) != 0)
_updateScreenCoordsViewport();
SPVertex vertexBuf[2] = { triangles.vertices[triangles.elements[_v0]], triangles.vertices[triangles.elements[_v1]] };
SPVertex vertexBuf[2] = { triangles.vertices[_v0], triangles.vertices[_v1] };
gfxContext.drawLine(lineWidth, vertexBuf);
}
@ -1578,6 +1578,7 @@ void GraphicsDrawer::_initData()
m_texrectDrawer.init();
m_drawingState = DrawingState::Non;
m_bImageTexture = gfxContext.isSupported(SpecialFeatures::ImageTextures);
m_maxLineWidth = gfxContext.getMaxLineWidth();
gSP.changed = gDP.changed = 0xFFFFFFFF;