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https://github.com/blawar/GLideN64.git
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Fix S2DEX one-piece backgrounds
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62e49b9cdf
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@ -476,10 +476,10 @@ struct ObjCoordinates
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f32 frameW = _FIXED2FLOAT(_pObjScaleBg->frameW, 2);
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f32 frameH = _FIXED2FLOAT(_pObjScaleBg->frameH, 2);
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f32 imageW = (f32)(_pObjScaleBg->imageW >> 2);
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f32 imageH = (f32)(_pObjScaleBg->imageH >> 2);
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// const f32 imageW = (f32)gSP.bgImage.width;
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// const f32 imageH = (f32)gSP.bgImage.height;
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//f32 imageW = (f32)(_pObjScaleBg->imageW >> 2);
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//f32 imageH = (f32)(_pObjScaleBg->imageH >> 2);
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f32 imageW = (f32)gSP.bgImage.width;
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f32 imageH = (f32)gSP.bgImage.height;
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if (u32(imageW) == 512 && (config.generalEmulation.hacks & hack_RE2) != 0) {
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const f32 width = f32(*REG.VI_WIDTH);
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@ -492,23 +492,26 @@ struct ObjCoordinates
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scaleH = 1.0f;
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}
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ulx = frameX;
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uly = frameY;
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lrx = ulx + std::min(frameW, imageW/scaleW);
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lry = uly + std::min(frameH, imageH/scaleH);
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uls = imageX;
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ult = imageY;
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lrs = uls + std::min(imageW, frameW * scaleW) - 1;
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lrt = ult + std::min(imageH, frameH * scaleH) - 1;
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gSP.bgImage.clampS = lrs <= (imageW - 1) ? 1 : 0 ;
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gSP.bgImage.clampT = lrt <= (imageH - 1) ? 1 : 0 ;
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lrs = uls + (lrx - ulx) * scaleW;
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lrt = ult + (lry - uly) * scaleH;
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// G_CYC_COPY (BgRectCopyOnePiece()) does not allow texture filtering
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if (gDP.otherMode.cycleType != G_CYC_COPY) {
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// Correct texture coordinates -0.5f and +0.5 if G_OBJRM_BILERP
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// Correct texture coordinates if G_OBJRM_BILERP
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// bilinear interpolation is set
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if (gDP.otherMode.textureFilter == G_TF_BILERP) {
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uls -= 0.5f;
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ult -= 0.5f;
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lrs += 0.5f;
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lrt += 0.5f;
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if ((gSP.objRendermode & G_OBJRM_BILERP) != 0) {
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// No correction gives the best picture, but is this correct?
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//uls -= 0.5f;
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//ult -= 0.5f;
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//lrs -= 0.5f;
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//lrt -= 0.5f;
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}
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// SHRINKSIZE_1 adds a 0.5f perimeter around the image
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// upper left texture coords += 0.5f; lower left texture coords -= 0.5f
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@ -517,9 +520,9 @@ struct ObjCoordinates
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ult += 0.5f;
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lrs -= 0.5f;
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lrt -= 0.5f;
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// SHRINKSIZE_2 adds a 1.0f perimeter
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// upper left texture coords += 1.0f; lower left texture coords -= 1.0f
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}
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// SHRINKSIZE_2 adds a 1.0f perimeter
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// upper left texture coords += 1.0f; lower left texture coords -= 1.0f
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else if ((gSP.objRendermode&G_OBJRM_SHRINKSIZE_2) != 0) {
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uls += 1.0f;
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ult += 1.0f;
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@ -528,17 +531,6 @@ struct ObjCoordinates
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}
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}
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// Calculate lrx and lry width new ST values
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ulx = frameX;
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uly = frameY;
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lrx = ulx + (lrs - uls) / scaleW;
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lry = uly + (lrt - ult) / scaleH;
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if (((gSP.objRendermode&G_OBJRM_BILERP) == 0 && gDP.otherMode.textureFilter != G_TF_BILERP) ||
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((gSP.objRendermode&G_OBJRM_BILERP) != 0 && gDP.otherMode.textureFilter == G_TF_POINT && (gSP.objRendermode&G_OBJRM_NOTXCLAMP) != 0)) {
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lrx += 1.0f / scaleW;
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lry += 1.0f / scaleH;
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}
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// BgRect1CycOnePiece() and BgRectCopyOnePiece() do only support
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// imageFlip in horizontal direction
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if ((_pObjScaleBg->imageFlip & G_BG_FLAG_FLIPS) != 0) {
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