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Fix S2DEX one-piece backgrounds

This commit is contained in:
s2s 2021-05-02 14:36:01 +02:00 committed by Sergey Lipskiy
parent 62e49b9cdf
commit 865e9b443e

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@ -476,10 +476,10 @@ struct ObjCoordinates
f32 frameW = _FIXED2FLOAT(_pObjScaleBg->frameW, 2);
f32 frameH = _FIXED2FLOAT(_pObjScaleBg->frameH, 2);
f32 imageW = (f32)(_pObjScaleBg->imageW >> 2);
f32 imageH = (f32)(_pObjScaleBg->imageH >> 2);
// const f32 imageW = (f32)gSP.bgImage.width;
// const f32 imageH = (f32)gSP.bgImage.height;
//f32 imageW = (f32)(_pObjScaleBg->imageW >> 2);
//f32 imageH = (f32)(_pObjScaleBg->imageH >> 2);
f32 imageW = (f32)gSP.bgImage.width;
f32 imageH = (f32)gSP.bgImage.height;
if (u32(imageW) == 512 && (config.generalEmulation.hacks & hack_RE2) != 0) {
const f32 width = f32(*REG.VI_WIDTH);
@ -492,23 +492,26 @@ struct ObjCoordinates
scaleH = 1.0f;
}
ulx = frameX;
uly = frameY;
lrx = ulx + std::min(frameW, imageW/scaleW);
lry = uly + std::min(frameH, imageH/scaleH);
uls = imageX;
ult = imageY;
lrs = uls + std::min(imageW, frameW * scaleW) - 1;
lrt = ult + std::min(imageH, frameH * scaleH) - 1;
gSP.bgImage.clampS = lrs <= (imageW - 1) ? 1 : 0 ;
gSP.bgImage.clampT = lrt <= (imageH - 1) ? 1 : 0 ;
lrs = uls + (lrx - ulx) * scaleW;
lrt = ult + (lry - uly) * scaleH;
// G_CYC_COPY (BgRectCopyOnePiece()) does not allow texture filtering
if (gDP.otherMode.cycleType != G_CYC_COPY) {
// Correct texture coordinates -0.5f and +0.5 if G_OBJRM_BILERP
// Correct texture coordinates if G_OBJRM_BILERP
// bilinear interpolation is set
if (gDP.otherMode.textureFilter == G_TF_BILERP) {
uls -= 0.5f;
ult -= 0.5f;
lrs += 0.5f;
lrt += 0.5f;
if ((gSP.objRendermode & G_OBJRM_BILERP) != 0) {
// No correction gives the best picture, but is this correct?
//uls -= 0.5f;
//ult -= 0.5f;
//lrs -= 0.5f;
//lrt -= 0.5f;
}
// SHRINKSIZE_1 adds a 0.5f perimeter around the image
// upper left texture coords += 0.5f; lower left texture coords -= 0.5f
@ -517,9 +520,9 @@ struct ObjCoordinates
ult += 0.5f;
lrs -= 0.5f;
lrt -= 0.5f;
// SHRINKSIZE_2 adds a 1.0f perimeter
// upper left texture coords += 1.0f; lower left texture coords -= 1.0f
}
// SHRINKSIZE_2 adds a 1.0f perimeter
// upper left texture coords += 1.0f; lower left texture coords -= 1.0f
else if ((gSP.objRendermode&G_OBJRM_SHRINKSIZE_2) != 0) {
uls += 1.0f;
ult += 1.0f;
@ -528,17 +531,6 @@ struct ObjCoordinates
}
}
// Calculate lrx and lry width new ST values
ulx = frameX;
uly = frameY;
lrx = ulx + (lrs - uls) / scaleW;
lry = uly + (lrt - ult) / scaleH;
if (((gSP.objRendermode&G_OBJRM_BILERP) == 0 && gDP.otherMode.textureFilter != G_TF_BILERP) ||
((gSP.objRendermode&G_OBJRM_BILERP) != 0 && gDP.otherMode.textureFilter == G_TF_POINT && (gSP.objRendermode&G_OBJRM_NOTXCLAMP) != 0)) {
lrx += 1.0f / scaleW;
lry += 1.0f / scaleH;
}
// BgRect1CycOnePiece() and BgRectCopyOnePiece() do only support
// imageFlip in horizontal direction
if ((_pObjScaleBg->imageFlip & G_BG_FLAG_FLIPS) != 0) {